BA (Hons) Animation

  • Studying Abroad Option Available
  • Sandwich Year Option Available
  • International Students Can Apply


UCAS Code:W615
Course Length:3 Years Full-Time
Start Dates:September 2020
Department:Department of Media
Location:Edge Hill University
Example Offers:BBC-BBB (A Level) or DMM (BTEC)
View full entry criteria
  • Gain a range of technical skills and develop a design appreciation of animation production processes;
  • Engage with guest speakers to support your learning and develop industry contacts;
  • Build a portfolio of production products or a showreel and take the opportunity to undertake studio practice.

Animation is about creating the illusion of movement in a variety of visual art forms, such as film, television, web animation and computer games. It is also about exploring exciting ways to engage audiences and tell stories. During this degree you will acquire a wide range of animation skills and the ability to produce a variety of animation products. You will develop your creativity and learn about the animation process from idea generation to post-production, including drawing practice and character design. You will also gain practical skills in sound and lighting and have the opportunity to obtain specialist skills in areas such as 3D CGI and stop motion animation. An optional studio practice module enhances your understanding of working with professional animation studios to prepare for your future career.

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In Depth

What will I study?

In Year 1 you will explore the relationship between animation production and design, gaining a range of creative and practical animation skills. You will cover experimental animation practices, drawing for animation, scriptwriting skills, dramatic creation and film structure, learning how to develop ideas from conception to final production. You will also consider film and visual culture as an important element within animation.

Year 2 develops your practical experience where you will refine essential animation studio skills such as character animation, sound, lighting and post-production. You will gain an understanding of animation, film and television theory, and its relevance to animation forms, through the study of the relationship between producers and audiences. Year 2 provides an additional focus on developing specialist animation skills and techniques. These include 3D CGI, stop-motion and 2D animation. You will also have opportunities to pitch animation concepts to industry specialists to hone your skills in presenting and communicating ideas.

Year 3 includes a studio practice module where you will appreciate the real-life aspects of running and working within a professional animation studio. Guest speakers will engage you in evaluating the industry and encourage you to think about your future. Central to Year 3 is the opportunity to undertake a substantial animation project demonstrating your creative ability and technical skills. You will also engage in research and produce a dissertation in a relevant area of interest.

How will I study?

This degree combines a creative arts and vocational approach to the subject of animation. Coursework includes practical projects, essays, case studies and individual and group presentations. Developing problem-solving skills will be a key aspect of the course and throughout the programme you will be encouraged to think both laterally and analytically.

Experimentation, innovation and the learning of new skills and modes of delivery will be encouraged in order to broaden your approach. Tutors provide individual supervision and support and the course is supported by industry-standard facilities including Apple Mac studios, television and animation studios and video editing suites.

To give you a flavour of the work you might produce on our Animation degree, you can view some of the films made by past and present Animation students at A selection of student showreels are available at

How will I be assessed?

Assessment will be via written and practical assignments, research projects and individual and group presentations.

Who will be teaching me?

You will be taught by an experienced team with a wide range of interests and industry experience. Lecturers are research-active in animation and the media and have experience in using the variety of resources available to you.

A Great Study Environment

Students use cameras and lighting to film a stop-animation sequence in the animation studio.The Department of Media is based in Creative Edge, a state-of-the-art £17m building offering highly contemporary suites of outstanding facilities for Animation students.

Key features include TV studios with broadcast capacity and full production capabilities, recording studios, sound-editing suites, animation studios, a photographic studio, radio studio and multimedia laboratory. Our innovative resources are designed to ensure you gain practical experience to a professional standard. Dedicated support in the use of all creative media facilities is available through our Media Development Team.

Practical animation work is supported by four dedicated animation studios equipped with 24″ HD Cintiq Wacom Touch monitors, Rostrum camera stations, Rotational light-boxes, 3D Printer and industry standard software: Adobe Creative Suite (including Photoshop, After Effects, Illustrator, Flash), Toon Boom Storyboard Pro, Harmony Premium, Autodesk Maya, Cinema 4D, ZBrush and VRay. Mac studio facilities provide access to the latest editing and audio software (AVID ProTools 11, Apple Logic X, Propellerhead Reason 7, Adobe SoundBooth CE, Native Instruments Komplete Ultimate, and Sibelius).

The stop-motion studio is designed to professional standards, utilising Canon EOS 700D/850D with 18-135mm IS Lens, Dragon Frame, Dedo lighting and motion control camera movement technologies.

For Foley-FX work and voiceover production, you will utilise our audio post-production studios which come equipped with AVID ProTools HDX digital recording systems with C|24 control surfaces, as well as Waves and IK Multimedia, and a range of microphones (AKG, Coles, Neumann, sE, Electro Voice, etc). There are also several dedicated rehearsal rooms which provide electronic keyboards (Yamaha, Kawai) and a range of acoustic and electric guitars (Fender, Gibson, Gretsch, Martin, Taylor, etc), effects modules and practice amps.

The University library stocks a comprehensive range of animation books, e-books and specialist animation journals, including Animation Magazine, the Animation Practice, Process and Production Journal, and the International Journal of Computer Graphics and Animation.

The North West is a vibrant place to study Animation and Edge Hill University’s outstanding facilities are underpinned by excellent links with the creative industry centres in Manchester and Liverpool. Recent guest speakers to the University include BBC (CBeebies/CBBC), Mackinnon and Saunders (Corpse Bride, Frankenweenie), Cubic Motion (Amazing Spiderman 2), Mainframe North and Studio Liddell, as well as speakers from Cosgrove Hall Fitzpatrick (Pip) and Factory TransMedia (Strange Hill High and Clangers).

Additionally, you will have the opportunity to attend annual Animation festivals, such as Manchester Animation Festival MAF. Partnerships with international institutions such as Changsha Social Work College offer the possibility of an overseas exchange.


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Year 1

MED1202Sound for Picture (20 credits)

Sound for Picture introduces you to the theory and practice associated with film sound and particularly post-production sound design. The module examines both the relevant theory and the technology necessary for successful capture of audio suitable for film. You will record all of the sound for a short digital movie, using only one microphone and a digital recorder. You will then have the opportunity to explore the perceptual properties of sound and manipulate it for dramatic effect with industry standard software. Keeping a production diary will encourage you to reflect upon the skills you gain.

Assessment: Coursework: 100%.

MED1425What is Animation? History and Context (20 credits)

What is Animation? History and Context places animation within an historical and contemporary context and explores the concept of animation as a form of communication within today’s creative and interdisciplinary visual environment. Through a combination of written and practical work, you will investigate a broad range of animation styles and approaches in European and international animation texts. This will develop your understanding and knowledge of animation production and enable you to place your own production design work within an appropriate contemporary context.

Assessment: Coursework: 100%.

MED1443Design for Animation (20 credits)

Design for Animation tests and explores key design concepts via practical application, examines creative approaches to animation production and investigates a range of design theories. Within this practice you will develop key skills in production design and art direction and learn to research, plan and articulate your ideas. You will develop techniques for designing visual treatments, storyboards and animatics for pre-production presentations. The study of human figures’ anatomy and movement will be central to the development of animation control skills and learning techniques for representing human movement. Drawing will be core to the development of visual material and will be applied in its broadest context to develop eye-to-hand coordination skills in both traditional and digital media contexts.

Assessment: Coursework: 100%.

MED1444Animation Production (20 credits)

Animation Production provides you with a comprehensive overview of historical and contemporary animation production, including stop-motion, CGI and mixed media methods. Practical workshops will equip you with an essential foundation within which to establish connections and relationships between various animation processes and motivations as well as the techniques and procedures that underpin them, such as sound, editing, cinematography and a range of practical skills. The module also provides you with the opportunity to engage with fundamental concerns relating to the synergies that exist between design and animation production.

Assessment: Coursework: 100%.

You will select two of the following modules:

MED1420Drawing Practice (20 credits)

Drawing Practice encourages the development of a creative approach to traditional and non-traditional such as digital methods of drawing, with specific relation to the development of your studio practice. Through a series of studio-based workshops, you will analyse, explore and manipulate imagery and adopt an experimental approach to the practice and process of drawing and mark making. The module will look to foster a lexicon of visual tools centred around drawing to foster creativity and observation techniques. It will build your understanding of form, line, texture, colour and movement and lead onto a greater confidence of drawing technique across a broad set of media.

Assessment: Coursework: 100%.

MED1433Experimental Animation (20 credits)

Experimental Animation explores the connections between innovation, experimentation and commercial application and assesses the implication of these approaches to the independent artist and the vocational practitioner. You will investigate how digital animation environments can adopt classic ways of working and how the study of traditional processes might provide lessons for animators working in today’s digital formats, providing a synergy between contemporary and traditional practices in your work. Redefining and re-applying conventions to contemporary practice, the module will establish aspects common to all animation production while identifying the elements and tools unique to each process.

Assessment: Coursework: 100%.

MED1435Stop-Motion Studio Practice (20 credits)

Stop-Motion Studio Practice provides an introduction to the design principles, production processes and craft skills for stop-motion animation, as well as giving an overview of historical and contemporary animation production. Practical workshops in stop-motion animation will equip you with an essential foundation within which to establish connections between various animation processes and motivations. You will also engage with fundamental concerns relating to synergies that exist between design and animation production. For example, a proportion of the module will be dedicated to physical form and rudimentary anatomy, essential constituents in understanding movement through animation.

Assessment: Coursework: 100%.

Language modules, delivered at the Edge Hill Language Centre, are available to study as an integral part of this degree. A single Language module can be studied instead of one of the optional modules above.

Year 2

MED2082Creative Research Methods and Professional Ethics (20 credits)

Creative Research Methods and Professional Ethics gives an overview of the main research methodologies used in communications. You will get a chance to identify, justify and implement different methods and techniques depending on the chosen topic and type of project. There is a focus on ethics in research and on ethics in the broader world of public relations. This focus includes the ethical codes of the various professional organisations and a look at corporate social responsibility.

Assessment: Coursework: 80%, Practical(s): 20%.

MED2304Animation Studio Skills (20 credits)

Animation Studio Skills provides opportunities for specialist study across the three key practices of 3D CGI animation, 2D digital animation and 3D stop-motion animation. An integrated skills progression across these subjects will enable you to begin to nurture and define an individual signature or design style in an area of animation suited to your ambitions and interests. The module also combines and develops audio production design to further enhance your skills in animation communication production.

Assessment: Coursework: 100%.

MED2324Animation Practice 1 (20 credits)

Animation Practice 1 enables you to attain skills in production research, pre-production processes, as well as the presentation, pitching and delivery of animation products. The notion of animation is now synonymous with a diverse range of related industries and as a result animators entering into the employment marketplace are expected to demonstrate a competency in managing a variety of roles across a range of media and exhibit the ability to transfer multiple skills and strategies for multi-functional practice. The media industry is renowned for a fast pace of change in skills and processes and as a result animators must adapt to both a fluctuating marketplace and an environment of evolving technologies. This module will therefore engage you in industry-relevant research and production processes identifying common, specific and individually-preferred working practices. You will have opportunities to explore platforms, routes and outputs for abstract and art-based animation products for festival film opportunities, installations and exhibitions, recognising potential applications for commercial and independent practice.

Assessment: Coursework: 100%.

MED2325Animation Practice 2 (20 credits)

Animation Practice 2 develops your skills in production, production research, presentation, portfolio and showreel development. Through a structured approach to project development and workshops from practitioners in related disciplines, you will be given opportunities to discuss and present both personal and commercial project concepts to industry specialists. You will generate, analyse and formulate solutions for production relating to a variety of animation briefs, as well as formulating, executing and reporting responses to problems encountered during group or independent production work. The module culminates in the completion of an animation project which showcases effective production, research and animation skills.

Assessment: Coursework: 100%.

You will select two of the following modules:

MED2305Animation VFX (20 credits)

Animation VFX provides a practical and theoretical insight into the use of visual special effects within animation, film and television. Through an exploration and analysis of practices and processes, from current VFX techniques to the camera tricks that were used by early filmmakers, you will produce theoretical and practice projects based on what can be described as the ‘grand illusion’ which has fascinated viewing audiences since the creation of the moving image. The module will discuss and contextualise the impact that visual effects has had on the film and moving image industry, including specifically animation, and assess how this has impacted on the social, economic and cultural fabric of society. The module also develops specific visual effects skills relating to moving image and animation production. These include green-screen techniques, compositing, colour correction and camera tracking.

Assessment: Coursework: 100%.

MED2306Cinematography and Visual Design (20 credits)

Cinematography and Visual Design engages with the complex nature of light and cinematography in both physical and virtual environments. You will explore the practical and design effects of lighting, colour, lens dynamics and their relationship to picture and sound, develop studio lighting and camera dynamics in production, and consider the use of light and camera movement within the animation arena at a higher level of detail. You will also discover how to generate lighting and visual effects using a variety of techniques and develop art direction as an instruments of style within animated products.

Assessment: Coursework: 100%.

MED2307Character Design and Performance (20 credits)

Character Design and Performance focuses on the disciplines of character animation design. You will develop and utilise creative skills to analyse and implement narrative structures in your animation production. You will also be introduced to the importance of good character design, gesture, timing, performance, movement analysis and animation control developing strategies to apply this knowledge to various production planning and development. The module encourages you to recognise narrative development and the importance of character performance in driving and communicating narrative. You will learn to present industry standard design, studying gesture, pose, movement and timing, as well as problem solving for a variety of character animation challenges expected in a professional context. The module is designed to develop transferable skills for application across a range of animation media concepts, processes and technologies.

Assessment: Coursework: 100%.

MED2318Spectacles, Bodies and Other Pleasures: Concepts in Television, Animation and Film (20 credits)

Spectacles, Bodies and Other Pleasures: Concepts in Television, Animation and Film is centred on how animation, television and film are in a constant process of change. This evolution is partially determined by new technologies which is reflected in contemporary media theory. The module brings these theories together by focusing on contemporary discourses grounded in the critical concepts of spectacle, postmodernism, affect and visuality. It will thus draw attention to the increased emphasis on aesthetics in film and television theory, the ideas of spectacle and the centrality of the body to the experience of different media. You will be introduced to a range of critical methodologies including textual analysis and theory-based close reading.

Assessment: Coursework: 100%.

MED2323Transmedia Storytelling (20 credits)

Transmedia Storytelling examines the development of transmedia storytelling within digital environments. Marketing and audience engagement with films and television programmes has changed dramatically over the last decade. The convergence of media, technologies and culture has heralded in a new age of audience engagement within media franchises. Audiences, who are constantly connected through smartphones and second screens expect to connect with content outside of the core film/television programme, when they want, where they want and on their own devices. The module will reflect on this enhanced two-way communication and engage you in new and innovative ways of connecting to the audience with extended narrative and content.

Assessment: Coursework: 70%, Practical(s): 30%.

If you studied a Language module in Year 1, you may wish to study a further Language module in Year 2. This would form an integral part of your degree in place of one of the optional modules above.

Year 3

MED3272Personal Specialism (Pre-Production) (20 credits)

Personal Specialism (Pre-Production) offers you the opportunity to undertake in-depth personal research and develop the pre-production process for a substantial animation project. The module takes you through the development, pre-production design and scheduling phases of production and provides you with a professional framework in which to prepare to undertake a supervised large-scale animation-based production project. The module includes opportunities to develop advanced skills in pre-production design, process and management.

Assessment: Coursework: 100%.

MED3273Personal Specialism (Production) (20 credits)

Personal Specialism (Production) offers you the opportunity to work under supervision, to develop a substantial animation project and undertake in-depth personal research relevant to your project. You will explore areas of interest, investigate topics and be able to familiarise yourself with a range of presentational forms explicitly linked to the project. The module takes you through the key processes of production and post-production and provides you with a professional framework in which to undertake a supervised large-scale animation-based production project.

Assessment: Coursework: 100%.

MED3275Dissertation (40 credits)

Dissertation offers you the opportunity to undertake an in-depth personal research project, under supervision, and explore a range of research methodologies and presentational formats appropriate to the project. You will gain a thorough knowledge of your chosen subject area and will be expected to shape that knowledge to produce a final submission that demonstrates your ability to locate the material within the wider contexts of your discipline. The module will enable you to work independently, with a supervisor, to explore areas of contemporary academic interest, consider issues of current or historical industry practice, and critically analyse case studies or products within specific cultural and social contexts.

Assessment: Coursework: 100%.

You will select two of the following modules:

MED3264Advanced Sound for Animation (20 credits)

Advanced Sound for Animation enables you to work under supervision to develop a substantial audio project relating to an animation product. The project work will enable you to explore a breadth of audio production as well as investigate and apply a variety of production methods and effects. This module takes you through the two key stages of audio production (production and post production) and develops your audio skills within a professional and academic framework.

Assessment: Coursework: 100%.

MED3265Creative Enterprise and Employment Portfolio (20 credits)

Creative Enterprise and Employment Portfolio is focused on the production of an industry standard showreel, or equivalent, which enables you to present your best work in formats suitable for potential employers to judge. The module is designed to provide you with a means of demonstrating your production skills to potential employers. Opportunities to engage with entrepreneurial routes to employment, including assistance in working with local and regional initiatives, employer mentoring, networking communities and small business set-up will be covered during this module. The module will also outline postgraduate study opportunities.

Assessment: Coursework: 100%.

MED3267Studio Practice (20 credits)

Studio Practice focuses on the real-life aspects of working to a live or simulated live brief. You will engage with industry professionals in the context of the studio and will be encouraged to find independent placements. You will be required to demonstrate your knowledge and skills of direction and production processes in response to, and in the execution of, a brief. Guest speakers will be a particularly important component of the module and industry professionals will work with you as animation directors and production managers. A practical project will provide a vehicle for the creative, technical aspects of direction and production to come together in a professional presentation. You will be encouraged to evaluate the realities of working within the animation industry, with key workshops on issues such as employment, interviews, networking, freelance work and finance offered throughout the module.

Assessment: Coursework: 100%.

If you studied Language modules in Years 1 and 2, you may wish to study a further Language module in Year 3. This would form an integral part of your degree in place of one of the optional modules above.

Optional modules provide an element of choice within the programme curriculum. The availability of optional modules may vary from year to year and will be subject to minimum student numbers being achieved. This means that the availability of specific optional modules cannot be guaranteed. Optional module selection may also be affected by timetabling requirements.


Timetables for your first week are normally available at the end of August prior to enrolment in September. You can expect to receive your timetable for the rest of the academic year during your first week. Please note that while we make every effort to ensure that timetables are as student-friendly as possible, scheduled teaching can take place on any day of the week. Wednesday afternoons are normally reserved for sports and cultural activities.


Every effort has been made to ensure the accuracy of our published course information, however our programmes are subject to ongoing review and development. Changing circumstances may necessitate alteration to, or the cancellation of, courses.

Changes may be necessary to comply with the requirements of accrediting bodies, revisions to subject benchmarks statements, to keep courses updated and contemporary, or as a result of student feedback. We reserve the right to make variations if we consider such action to be necessary or in the best interests of students.

Entry Criteria

Entry Requirements

Typical offer 112-120 UCAS Tariff points. The study or experience of Creative Arts subjects, for example Art, Graphics or Media, is preferred. An interview may form part of the selection process.

If you apply to join this degree and do not meet the UCAS Tariff requirements, we may invite you to submit a portfolio of work as evidence of your suitability for the programme.

Example Offers

Some examples of how you can achieve 112-120 UCAS Tariff points are detailed below.

  • A Level: BBC-BBB;
  • BTEC Extended Diploma (or combination of BTEC QCF qualifications): Distinction, Merit, Merit (DMM);
  • Access to Higher Education Diploma: 45 credits at Level 3, for example 15 credits at Distinction and 30 credits at Merit or 24 credits at Distinction and 21 credits at Merit. The required total can be attained from various credit combinations.

Please note, the above examples may differ from actual offers made. A combination of A Level and BTEC awards may also be accepted.

As long as you have a minimum of two A Levels (or equivalent), there is no maximum number of qualifications that we will accept UCAS points from. This includes additional qualifications such as the Welsh Baccalaureate and Extended Project Qualification (EPQ), AS Levels that haven’t been continued to A Level, and General Studies AS or A Level awards.

For further information on how you can meet the entry requirements, including details of alternative qualifications, please visit

EU students can get country-specific information about the University’s entry requirements and equivalent national qualifications at

International students should visit for information on the entry criteria for overseas applicants.

English Language Requirements

International students require IELTS 6.0, with a score no lower than 5.5 in each individual component, or an equivalent English language qualification.

If your current level of English is half a band lower, either overall or in one or two elements, you may want to consider our Pre-Sessional English course.

Recognition of Prior Learning

Edge Hill University recognises learning gained elsewhere, whether through academic credit and qualifications acquired from other relevant courses of study or through recognition of an individual’s professional and employment experience (also referred to as ‘experiential learning’).

Previous learning that is recognised in this way may be used towards meeting the entry requirements for a programme and/or for exemption from part of a programme. It is your responsibility to make a claim for recognition of prior learning. For guidance, please consult the University’s Recognition of Prior Learning Policy and contact the faculty in which you are interested in studying.

Career Prospects

What are my career prospects?

A degree in Animation equips you with the skills and techniques required to succeed in this vibrant creative industry.

You will be able to seek a career in animation houses, film studios, television companies and web companies as well as freelance opportunities. Potential roles include those such as animator, character designer, animation production assistant, art director, storyboard artist or within visual effects and video games design.

How can I enhance my employability?

It is useful to consider, even before you apply, how you will spend your time while studying and make the most of your university experience.

Optional, additional activities may be available on this degree which could help to prepare you for a stimulating and rewarding career. These include:

  • Sandwich Years – you may have the opportunity to apply to complete a sandwich year placement, usually as the third year of a four year degree, and gain highly relevant work experience;
  • Erasmus+ and Study Abroad – you may have the opportunity to apply to spend time studying or working abroad, usually as the third year of a four year degree, enabling you to immerse yourself in a different culture;
  • Learning a Language – you may be able to select language modules, delivered at the Edge Hill Language Centre, as an integral part of your degree (for which you will gain academic credits). Alternatively, it may be possible to participate in Language Steps classes as additional study.

Please note, the availability of these additional activities cannot be guaranteed for all students. Depending on availability and the number of students wanting to participate, there may be a competitive application process for sandwich year placements or studying abroad opportunities or you may be required to secure a relevant placement yourself.


Tuition Fees

If you are a prospective UK or EU student who will be joining this undergraduate degree in academic year 2020/21, the tuition fee will be £9,250 per annum. Tuition fees for international students enrolling on the programme in academic year 2020/21 are £12,250 per annum.

The University may administer a small inflationary rise in tuition fees, in line with Government policy, in subsequent academic years as you progress through the course.

Financial Support

Subject to eligibility, UK and EU students joining this undergraduate degree can apply for a Tuition Fee Loan from the Government to cover the full cost of tuition fees. UK and EU students enrolling on the programme may also be eligible to apply for additional funding to help with living costs.

For comprehensive information about the financial support available to eligible UK and EU students joining this programme, together with details of how to apply for potential funding, please view our Money Matters 2020/21 guide at

Financial support information for international students can be found at


Ten scholarship winners sitting together in a lecture theatre at the Scholarship Awards Evening.Edge Hill University offers a range of scholarships with a competitive application process for prospective full-time undergraduate students. These scholarships aren’t linked to academic success and celebrate determination, talent and achievement beyond your coursework, for instance in creativity, enterprise, ICT, performance, sport or volunteering.

Additional scholarships, which you may qualify to receive, reward outstanding grades and are available to eligible UK and EU students.

To find out more about scholarships, to assess your eligibility, and to meet some of our dedicated scholarship winners, visit


How to Apply

Apply online through UCAS at

Visit to find out more about the application process.

Further information for international students about how to apply is available at

Should you accept an offer of a place to study with us and formally enrol as a student, you will be subject to the provisions of the regulations, rules, codes, conditions and policies which apply to our students. These are available at

Visit Us

If you are considering applying to study at Edge Hill University, the best way to gain an insight into student life is to discover our stunning campus for yourself by attending an open day. You can view dates and book your place at

Alternatively, if you are unable to attend an open day, you can find out more about all of our events for prospective students, including monthly campus tours, at

Request a Prospectus

If you would like to explore our full range of degrees before you apply, you can order an undergraduate prospectus at

Get in Touch

If you have any questions about this programme or what it’s like to study at Edge Hill University, please contact:

International students should visit or email with any queries about overseas study.

Course Changes

Expand All This page outlines any material changes to course content, programme structure, assessment methods, entry criteria, and modes of study or delivery, implemented in the past two years.

22nd January 2019 - Change to Entry Requirements

112-120 UCAS Tariff points are required to join this programme with effect from September 2020 entry.

18th September 2018 - Change of Modules

The changes outlined below apply from September 2019 entry. While stop-motion modules will still be available within the new programme structure, there will no longer be a dedicated stop-motion pathway, meaning that the only target award on this programme is now BA (Hons) Animation.

MED1443 Design for Animation (20 credits) and MED1444 Animation Production (20 credits) replace MED1422 Design for Animation (20 credits) and MED1426 Animation Production (20 credits) as compulsory modules in Year 1. MED1202 Sound for Picture (20 credits) changes from optional to compulsory. MED1433 Experimental Animation (20 credits) and MED1435 Stop-Motion Studio Practice (20 credits) replace MED1215 Experimental and Convergent Animation Environments (20 credits) and MED1062 Stop-Motion Studio Practice (20 credits) as optional modules in Year 1. MED1200 Scriptwriting (20 credits) and MED1204 Understanding Visual Cultures (20 credits) removed as optional modules in Year 1.

MED2324 Animation Practice 1 (20 credits) and MED2325 Animation Practice 2 (20 credits) replace MED2279 Animation Practice 1 (20 credits) and MED2280 Animation Practice 2 (20 credits), as well as the stop-motion alternatives of MED2276 Stop-Motion Design and Production Practice 1 (20 credits) and Stop-Motion Design and Production Practice 2 (20 credits), in Year 2. MED2082 Creative Research Methods and Professional Ethics (20 credits) changes from optional to compulsory. MED2304 Animation Studio Skills (20 credits) added as a compulsory module in Year 2. MED2307 Character Design and Performance (20 credits), MED2318 Spectacles, Bodies and Other Pleasures: Concepts in Television, Animation and Film (20 credits) and MED2323 Transmedia Storytelling (20 credits) replace MED2281 Character Design (20 credits), MED2227 Spectacles, Bodies and Other Pleasures: Concepts in Television, Animation and Film (20 credits) and MED2272 Transmedia Storytelling (20 credits) as optional modules in Year 2. MED2305 Animation VFX (20 credits) and MED2306 Cinematography and Visual Design (20 credits) added as optional modules in Year 2. FLM2031 Realism and the Cinema (20 credits), MED2211 SFX and Post Production (20 credits), MED2214 Media Genres and Narrative Theory (20 credits), MED2226 Lighting, Sound and Art Direction (20 credits), MED2270 Analysing Film and Television (20 credits), MED2215 Postproduction Sound (20 credits), MED2286 2D and Convergent Animation: Principles, Processes and Technologies (20 credits), MED2287 3D CGI: Principles, Processes and Technologies (20 credits) and MED2288 3D Stop-Motion: Principles, Processes and Technologies (20 credits) removed as optional modules in Year 2.

MED3270 Personal Specialism (Pre-Production) (20 credits) and MED3273 Personal Specialism (Production) (20 credits) replace MED3240 Personal Specialism (Pre-Production) and MED3241 Personal Specialism (Production) (20 credits) as compulsory modules in Year 3. MED3275 Dissertation (40 credits) replaces MED3225 Dissertation (40 credits) and changes from optional to compulsory. FLM3027 Animation and the Cinema (20 credits) and MED3250 Personal Specialism (Audio) removed as compulsory modules in Year 3. MED3264 Advanced Sound for Animation (20 credits) and MED3265 Creative Enterprise and Employment Portfolio (20 credits) added as optional modules in Year 3. MED3267 Studio Practice (20 credits) replaces MED3124 Studio Practice/Placement (20 credits) as an optional module in Year 3. MED3233 Showreel and Enterprise (20 credits), MED3235 Contemporary European Cinema (20 credits), MED3248 Reading for Research (20 credits) and MED3249 Independent Research Project (20 credits) removed as optional modules in Year 3.

4th September 2018 - Change of Modules

The changes outlined below apply for September 2018 entry.

MED1215 Experimental and Convergent Animation Environments (20 credits) and MED1420 Drawing Practice (20 credits) change from compulsory to optional in Year 1. MED1062 Stop-Motion Studio Practice (20 credits) is compulsory on the Stop-Motion pathway and optional on the Animation pathway.

MED2276 Stop-Motion Design and Production Practice 1 (20 credits) and Stop-Motion Design and Production Practice 2 (20 credits) added as compulsory modules on the Stop-Motion pathway in Year 2, taken in lieu of MED2279 Animation Practice 1 (20 credits) and MED2280 Animation Practice 2 (20 credits) which are compulsory modules on the Animation pathway. MED2227 Transmedia Storytelling (20 credits) added as an optional module in Year 2.

26th January 2018 - Change to Entry Requirements

In cases where an applicant does not meet the UCAS Tariff requirements, we may invite him/her to submit a portfolio as evidence of suitable matriculation.