BA (Hons) Animation

  • Study Abroad Option Available
  • Sandwich Year Option Available
  • International Students Can Apply

Overview

UCAS Code:W615
Course Length:3 Years Full-Time
Start Dates:September 2016, September 2017
Department:Department of Media
Location:Edge Hill University
  • Explore a broad range of animation media, gain fundamental technical skills and develop a critical design appreciation of animation production processes;
  • Benefit from a range of guest speakers from industry to support your learning;
  • Build a portfolio of production products, the potential to undertake studio practice and develop industry contacts.

Animation is about the magic of making things move and the act of telling stories through a rich and diverse visual art form. It is also about developing personal creativity, exploring exciting ways to engage audiences and developing visual communication methods. During the course you will combine creativity and cutting-edge animation practice with the ability to develop and communicate good ideas. You will study traditional and contemporary digital animation processes, animation theory, film language and drawing.

Student Profiles

  • Matthew Vurley

    BA (Hons) Animation
    After completing only one week on placement, I secured work for BBC North at MediaCity.
  • Kurt Tutty

    BA (Hons) Animation
    We are always given feedback on the work we submit so our showreels are of industry standard, which is vital once you graduate.
Department of Media

Course in Depth

What will I study?

In Year 1, you will explore the relationship between animation production and design, gaining a range of creative and practical animation skills. You will cover scriptwriting, dramatic creation and film structure, learning how to develop ideas from conception to final production. You will also consider film and visual culture as an important element within animation.

Year 2 develops your practical experience where you will acquire essential animation studio skills such as character animation, sound, lighting, post-production and SFX. You will gain an understanding of animation and film and television theory and its relevance to animation forms through the study of, and the relationship between, producers and audiences. Year 2 also offers a series of elective modules for developing specialist animation skills and techniques. These include 3D CGI, stop motion, and 2D and convergent animation.

Year 3 includes studio practice where you will appreciate the real-life aspects of running and working within a professional animation studio. Guest speakers will engage you in evaluating the industry and encourage you to think about your future. You will undertake a substantial animation project demonstrating your creative ability and technical skills and complete an in-depth research project or dissertation in an area that interests you.

How will I study?

This degree adopts a vocational approach and coursework includes practical projects, essays, case studies and individual and group presentations. Developing problem-solving skills will be a key aspect of the course and throughout the programme you will be encouraged to think both laterally and analytically.

Experimentation, innovation and the learning of new skills and modes of delivery will be encouraged in order to broaden your approach. Tutors provide individual supervision and support and the course is supported by state-of-the-art facilities including Apple Mac studios, television and animation studios and video editing suites.

How will I be assessed?

Assessment will be via written and practical assignments, research projects and individual and group presentations.

There are no formal written examinations as part of the current assessment methods on this programme.

Who will be teaching me?

You will be taught by an experienced team with a wide range of interests and industry experience. Lecturers are research-active in animation and the media and have experience in using the variety of resources available to you.

A Great Study Environment

The Department of Media is based in Creative Edge, a state-of-the-art £17m building offering highly contemporary suites of outstanding facilities for Animation students.

Key features include TV studios with broadcast capacity and full production capabilities, recording studios, sound-editing suites, animation studios, a photographic studio, radio studio and multimedia laboratory. Our innovative resources are designed to ensure you gain practical experience to a professional standard. Dedicated support in the use of all creative media facilities is available through our Media Development Team.

Practical animation work is supported by four dedicated animation studios equipped with 24″ HD Cintiq Wacom Touch monitors, Rostrum camera stations, Rotational light-boxes, and industry standard software: Adobe Creative Suite (including Photoshop, After Effects, Illustrator, Flash), Toon Boom Storyboard, Animate Pro, Autodesk Suite (including Maya, 3DS Max, Motion Builder), Nuke, Cinema 4D, ZBrush and VRay. Mac studio facilities provide access to the latest editing and audio software (AVID ProTools 11, Apple Logic X, Propellerhead Reason 7, Adobe SoundBooth CE, Native Instruments Komplete Ultimate, and Sibelius).

The stop-motion studio is designed to professional standards, utilising Canon EOS 700D with 18-135mm IS Lens, Dragon Frame and Dedo lighting.

For Foley-FX work and voiceover production, you will utilise our audio post-production studios which come equipped with AVID ProTools HDX digital recording systems with C|24 control surfaces, as well as Waves and IK Multimedia, and a range of microphones (AKG, Coles, Neumann, sE, Electro Voice, etc). There are also several dedicated rehearsal rooms which provide electronic keyboards (Yamaha, Kawai) and a range of acoustic and electric guitars (Fender, Gibson, Gretsch, Martin, Taylor, etc), effects modules and practice amps.

The University library stocks a comprehensive range of animation books, e-books and specialist animation journals, including Animation Magazine, the Animation Practice, Process and Production Journal, and the International Journal of Computer Graphics and Animation.

The North West is a vibrant place to study Animation and Edge Hill University’s outstanding facilities are underpinned by excellent links with the creative industry centres in Manchester and Liverpool. Recent guest speakers to the University include Mackinnon and Saunders (Corpse Bride, Frankenweenie), Cubic Motion (Amazing Spiderman 2), Mainframe North and Studio Liddell, as well as speakers from Cosgrove Hall Fitzpatrick (Pip) and Factory TransMedia (Strange Hill High and Clangers).

Additionally, you will have the opportunity to attend annual Animation festivals, such as BAF Bradford Animation Festival and Animex. A partnership with Beijing Institute of Graphic Communication and Changsha offers the possibility of an overseas exchange.

Modules

Expand/Collapse all

Year 1

MED1215 Experimental and Convergent Animation Environments (20 credits)

Experimental and Convergent Animation Environments provides an introduction to contemporary and traditional practices and establishes contexts for independent and commercial production, developing skills and concepts in relation to experimental animation production and research. You will explore the notion of an alternative vocabulary within animation production including innovative approaches to the aesthetics of motion, pacing, structure, visual design, colour, form and the interaction of image and sound. You will also investigate how digital animation environments can reinvent ‘classic’ approaches to production forming synergies between contemporary and traditional practices. This module introduces issues surrounding ‘new’ and ‘old’ within the context of artistic achievement, develops an insight into the historical lineage of experimentation into established processes and concepts, and identifies contemporary examples through production research.

MED1420 Drawing Practice (20 credits)

Drawing Practice encourages the development of a creative approach to traditional and non-traditional such as digital methods of drawing, with specific relation to the development of your studio practice. Through a series of studio-based workshops, you will analyse, explore and manipulate imagery and adopt an experimental approach to the practice and process of drawing and mark making. The module will look to foster a lexicon of visual tools centred around drawing to foster creativity and observation techniques. It will build your understanding of form, line, texture, colour and movement and lead onto a greater confidence of drawing technique across a broad set of media.

MED1422 Design for Animation (20 credits)

Design for Animation tests and explores key design concepts via practical application, examining creative approaches to animation production and investigating a range of design theories.  Within this practice you will develop key skills in production design and art direction and will learn to research, plan and articulate your ideas. You will develop techniques for designing visual treatments, storyboards and animatics for pre-production presentations.

MED1425 What is Animation? History and Context (20 credits)

What is Animation? History and Context places animation within an historical and contemporary context and explores the concept of animation as a form of communication within today’s creative and interdisciplinary visual environment. Through a combination of written and practical work, you will investigate a broad range of animation styles and approaches in European and international animation texts. This will develop your understanding and knowledge of animation production and enable you to place your own production design work within an appropriate contemporary context.

MED1426 Animation Production (20 credits)

Animation Production provides you with a comprehensive overview of historical and contemporary animation production, including stop-motion, CGI and mixed media methods. Practical workshops will equip you with an essential foundation within which to establish connections and relationships between various animation processes and motivations as well as the techniques and procedures that underpin them. This includes sound, editing, cinematography and a range of practical skills. The module also provides you with the opportunity to engage with fundamental concerns relating to the synergies that exist between design and animation production.

You will select two of the following modules:

MED1062 Stop-Motion Studio Practice (20 credits)

Stop-Motion Studio Practice provides an introduction to the design principles, production processes and craft skills for stop-motion animation. Within a stop-motion context, practical workshops will equip you with an essential foundation within which to establish connections between various animation processes and motivations. You will start to develop a range of creative animation skills and production methods for stop-motion, both from a digital and traditional perspective. The module also introduces you to a variety of associated animation production techniques, including 2D and CGI animation, and their relationship to stop-motion studio practice.

MED1200 Scriptwriting (20 credits)

Scriptwriting examines particular demands of scriptwriting for the moving image and, in particular, scriptwriting for animation. During the module you will undertake a variety of exercises and practical writing projects designed to help encourage an appreciation of the processes of dramatic creation. Ideas will be developed from initial concept through to final animation production and translation of a finished product.

MED1202 Sound for Picture (20 credits)

Sound for Picture introduces you to the theory and practice associated with film sound and particularly post-production sound design. The module examines both the relevant theory and the technology necessary for successful capture of audio suitable for film. You will record all of the sound for a short digital movie, using only one microphone and a digital recorder. You will then have the opportunity to explore the perceptual properties of sound and manipulate it for dramatic effect with industry standard software. Keeping a production diary will encourage you to reflect upon the skills you gain.

MED1204 Understanding Visual Cultures (20 credits)

Understanding Visual Cultures introduces you to ways in which you can think about, and thus critically examine the visual and visualisation. Engaging with a variety of theoretical approaches, you will be offered opportunities to actively engage with visual technologies and experiences and to apply and problematise critical approaches through reflection upon your experiences.

Language modules in French, Spanish or Mandarin, delivered at the Edge Hill Language Centre, are available to study as an integral part of this degree. A single Language module can be studied instead of either MED1215 Experimental and Convergent Animation Environments or MED1420 Drawing Practice.

Year 2

MED2279 Animation Practice 1 (20 credits)

Animation Practice 1 gives you opportunities to attain skills in production research, pre-production processes, presentation, pitching, portfolio and showreel development. Through a structured approach to project development and workshops from practitioners in related disciplines, you will experience, discuss and present commercial projects and concepts to industry specialists. You will also explore alternative routes and outputs for animation products such as festival film opportunities, abstract and art-based animation and urban projection projects. The module identifies common and specific working practices across a broad range of animation production disciplines. These might include independent and commercial practice in television, cinema, advertising, computer games, design, advertising, and multi-platform media.

MED2280 Animation Practice 2 (20 credits)

Animation Practice 2 develops your skills in production, production research, presentation, portfolio and showreel development.  Through a structured approach to project development and workshops from practitioners in related disciplines, you will be given the opportunities to discuss and present both personal and commercial project concepts to industry specialists. The emphasis for this module is on the completion of an animated project.

You will select four of the following modules:

FLM2031 Realism and the Cinema (20 credits)

Realism and the Cinema asks some fundamental questions about realism in film, what makes a ‘realistic’ film, what the key realist film movements are and what we understand ‘real’ to mean.

MED2082 Creative Research Methods and Professional Ethics (20 credits)

Creative Research Methods and Professional Ethics gives an overview of the main research methodologies used in communications. You will get a chance to identify, justify and implement different methods and techniques depending on the chosen topic and type of project. There is a focus on ethics in research and on ethics in the broader world of public relations. This focus includes the ethical codes of the various professional organisations and a look at corporate social responsibility.

MED2211 SFX and Post Production (20 credits)

SFX and Post Production builds upon the skills-base accumulated throughout the programme and is designed to provide you with a high level of practical post-production techniques and skills as well as the ability to critically analyse screened SFX. The module may include the following subjects: advanced 3D effects, compositing and SFX techniques, and post production processes including blue-screen.

MED2214 Media Genres and Narrative Theory (20 credits)

Media Genres and Narrative investigates, through a variety of topical examples, how genres are formed and reworked and how narratives are constructed within the complex interrelations among texts, industries, audiences and historical contexts. The module enables you to study a number of genres and their narrative construction in contemporary media, completing in-depth work on genre and narrative theories, from structuralist approaches to postmodern analyses. You will develop knowledge and understanding of various manifestations of media genres and an appreciation of the cultural interactions with industries, audiences and broader contexts.

MED2226 Lighting, Sound and Art Direction (20 credits)

Lighting, Sound and Art Direction gives you the opportunity to engage with the complex nature of lighting in both physical and virtual environments. Within the theoretical framework of the module you will explore the practical and dynamic effects of lighting and colour. The module provides the opportunity to enhance your sound production skills and consider the use of sound within the animation arena at an advanced level of detail. You will generate lighting and sound effects using a variety of techniques as a complement to animated sequences.

MED2270 Analysing Film and Television (20 credits)

Analysing Film and Television develops your skills in the close analysis of film and television. The module surveys a range of critical approaches to the study of film and television institutions, texts and audiences. You will gain the skills necessary to develop and undertake analysis as part of a film and/or television research project.

MED2272 Transmedia Storytelling (20 credits)

Transmedia Storytelling examines the development of transmedia storytelling within digital environments. The convergence of media, technologies and culture has heralded in a new age of audience engagement within media franchises. The module will reflect on this enhanced two-way communication and engage you in new and innovative ways of connecting to the audience with extended narrative and content.

MED2275 Postproduction Sound (20 credits)

Postproduction Sound recognises that motion picture audio is characterised by a heavy dependency on post-production techniques, such as Foley, sound effects, dialogue recording and voice-over. It is common practice, therefore, for the soundtrack to be constructed separately from the moving image. Dialogue and sound effects are, more often, re-recorded in post-production, after the production/location film has actually been shot, whilst in animation and computer games sound is typically constructed during the production itself. Post-production sound employs specialist hardware and software, a range of studio recording techniques, and a high degree of sonic awareness in order to help bring to fruition the overall aesthetic of the moving image. You will be immersed in a post-production facility and be exposed to the software, hardware and workflows typically found in the film, animation and gaming industries. You will also be expected to develop critical listening skills and a working knowledge of how post-production sound can be used to shape the sonic landscape of the moving image.

MED2281 Character Design (20 credits)

Character Design focuses on the disciplines of character animation design. You will develop and utilise creative skills to analyse and implement linear, non-linear and non-narrative structures in your animation production. You will also be introduced to the importance of good character design, gesture, timing, performance, movement analysis, animation control and the various constraints and parameters that are imposed by media approaches. The module encourages you to converge scriptwriting with character development and to adapt script to practical production within the context of specialised industrial practices. You will experience a variety of character animation production techniques and processes for the development of 2D, 3D and CGI animation and develop transferable skills which can be applied across a range of animation media concepts, processes and technologies.

MED2286 2D and Convergent Animation: Principles, Processes and Technologies (20 credits)

2D and Convergent Animation: Principles, Processes and Technologies recognises the opportunities offered by contemporary 2D and related mixed media practices open to the modern animation designer. The module explores the broad range of emergent and avant-garde animation practice, delivery options and their implications on the design process. It encourages you to begin to develop an individual signature and design style and place your work in appropriate contemporary production contexts for your studio practice.

MED2287 3D CGI: Principles, Process and Technologies (20 credits)

3D CGI: Principles, Process and Technologies offers the opportunity for specialist study in the key aspects of contemporary CGI animation. This includes character development, 3D CGI construction, modelling and animation; environment design; SFX techniques; and processes relating CGI to mixed and multimedia animation practices. The module enables you to begin to define an individual signature and design style in this area of animation and to place your work in appropriate contemporary production contexts.

MED2288 3D Stop-Motion: Principles, Processes and Technologies (20 credits)

3D Stop-Motion: Principles, Processes and Technologies offers the opportunity of specialist study in the key aspects of contemporary stop-motion animation, from character animation and SFX processes to mixed and multimedia design practices. You will explore advanced model making techniques, character rigging and 3D movement calibration as well as specific stop-motion lighting and SFX designs, processes and production practices. The module enables you to begin to define an individual signature and design style in this area of animation and to place your work in appropriate contemporary production contexts for your studio practice.

If you studied a Language module in Year 1, you may wish to study a further Language module in Year 2. This would form an integral part of your degree in place of one of the optional modules above.

Year 3

FLM3027 Animation and the Cinema (20 credits)

Animation and the Cinema provides a critical and historical overview of animation on film, encompassing mainstream, political and avant-garde forms and styles. The module encourages an appreciation of diverse animations from around the globe.

MED3240 Personal Specialism (Pre-Production) (20 credits)

Personal Specialism (Pre-Production) enables you to undertake in-depth personal research and to develop the pre-production process for a substantial animation project. The module guides you through three of the five key processes of production (development, pre-production design, production scheduling) and provides you with a professional framework in which to prepare to undertake a supervised large-scale animation/SFX production project. You will develop advanced skills in pre-production design, process and management.

MED3241 Personal Specialism (Production) (20 credits)

Personal Specialism (Production) offers you the opportunity to work under supervision, to develop a substantial animation project and undertake in-depth personal research relevant to that project. The module enables you to focus on areas of interest and to investigate topics and explore a range of presentational forms explicitly linked to the project. You will be taken through the final two key processes of production (production and post-production) and gain a professional framework in which to undertake a supervised large-scale animation/SFX/VFX production project.

MED3250 Personal Specialism (Audio) (20 credits)

Personal Specialism (Audio) offers you the opportunity to work under supervision and develop a substantial audio project relating to an animation product. The project work associated with the module will enable you to explore a breadth of audio production as well as investigate and apply a variety of production methods and effects.  The module takes you through the two key stages of audio production (production and post-production) and develops your audio skills within a professional and academic framework.

You will select a total of 40 credits from the following modules:

MED3124 Studio Practice/Placement (20 credits)

Studio Practice/Placement focuses on the real-life aspects of running and working with an animation studio. You will engage with important practical issues and essential professional practices including health and safety, copyright and project budgeting. The module is designed to provide you with real opportunities to meet and discuss the experiences of animation with professionals and also explores the range of opportunities for postgraduate study. Guest speakers will be a particularly important component of this part of the module and you will be encouraged to evaluate the realities of working within the animation industry, engaging in postgraduate study and being proactive in assessing your future. Key workshops on issues such as employment, interviews, networking, freelance work and finance will be offered throughout the module. You will also be given the opportunity to engage with industry in terms of both placement and live projects.

MED3225 Dissertation (40 credits)

Dissertation offers you the opportunity to undertake an in-depth personal research project, under supervision, and explore a range of research methodologies and presentational formats appropriate to the project. You will gain a thorough knowledge of your chosen subject area and will be expected to shape that knowledge to produce a final submission that demonstrates your ability to locate the material within the wider contexts of your discipline. The module will enable you to work independently, with a supervisor, to explore areas of contemporary academic interest, consider issues of current or historical industry practice, and critically analyse case studies or products within specific cultural and social contexts.

MED3233 Showreel and Enterprise (20 credits)

Showreel and Enterprise is focused on the production of an industry standard showreel, or equivalent, which provides you with the opportunity to present your best work in formats suitable for potential employers to judge. The module is designed to provide you with a means of demonstrating your production skills to potential employers, as well as funding bodies for postgraduate study. You will engage with entrepreneurial routes to employment, receive assistance in working with local and regional initiatives, and be introduced to employer mentoring, networking communities and small business set-up.

MED3235 Contemporary European Cinema (20 credits)

Contemporary European Cinema explores the landscape of 21st century cinema in Europe by examining the films produced across the continent. Initially, the module will pose the question of what European cinema might be. You will then explore the national cinema paradigm in Europe, authorship in Europe, and major pan-European themes and aesthetics. By means of close textual analysis, the module will explore the similarities and contrasts that emerge between the nations and across the continent as a whole, and conclude with consideration of whether we can say with any certainty that a ‘European’ cinema exists.

MED3248 Reading for Research (20 credits)

Reading for Research provides you with the opportunity to develop and exercise the ability to critically research, plan, organise and prepare an outline structure and thesis for a coherent piece of independent research on a subject of your own choice.

MED3249 Independent Research Project (20 credits)

Independent Research Project provides you with the opportunity to develop your own specialised interest in a topic related to your programme of study in an academically rigorous context. You will work with a supervisor to develop provisional work into a sustained independent research project.

Optional modules provide an element of choice within the programme curriculum. The availability of optional modules may vary from year to year and will be subject to minimum student numbers being achieved. This means that the availability of specific optional modules cannot be guaranteed. Optional module selection may also be affected by timetabling requirements.

Disclaimer

Every effort has been made to ensure the accuracy of our published course information, however our programmes are subject to ongoing review and development. Changing circumstances may necessitate alteration to, or the cancellation of, courses.

Changes may be necessary to comply with the requirements of accrediting bodies, revisions to subject benchmarks statements, to keep courses updated and contemporary, or as a result of student feedback. We reserve the right to make variations if we consider such action to be necessary or in the best interests of students.

Entry Criteria

Entry Requirements

The UCAS Tariff system, which allocates points to a range of qualifications in university entry requirements, is changing for students joining programmes from September 2017 onwards.

The entry criteria below are mapped to the current UCAS Tariff for academic year 2016/17 entry and the new UCAS Tariff for academic year 2017/18 entry.

  • 2016/17 Entry – 280 UCAS Tariff points. Creative Arts subjects are preferred. The production of a creative arts portfolio can be credited with contributing 80 UCAS Tariff points towards the total;
  • 2017/18 Entry – 120 UCAS Tariff points. Creative Arts subjects are preferred. The production of a creative arts portfolio can be credited with contributing 32 UCAS Tariff points towards the total.

The selection process normally includes an interview.

Example Offers

Some typical examples of how you can achieve the 280 UCAS Tariff points required for 2016/17 entry include:

  • A Levels – BBC;
  • BTEC Extended Diploma (or combination of BTEC QCF qualifications) – Distinction, Merit, Merit (DMM);
  • Access to Higher Education Diploma – successful completion of Diploma.

Some typical examples of how you can achieve the 120 UCAS Tariff points required for 2017/18 entry are as follows:

  • A Levels – BBB;
  • BTEC Extended Diploma (or combination of BTEC QCF qualifications) – Distinction, Distinction, Merit (DDM);
  • Access to Higher Education Diploma – successful completion of Diploma to include 45 credits at Level 3, of which 30 credits must be graded Distinction and 15 credits graded Merit.

Please note, the above examples may differ from actual offers made. A combination of A Level and BTEC awards may also be accepted.

As long as you have a minimum of two A Levels (or equivalent), there is no maximum number of qualifications that we will accept UCAS points from. This includes additional qualifications such as the Welsh Baccalaureate and Certificate of Personal Effectiveness (CoPE), AS levels that haven’t been continued to A2, and General Studies AS/A2 awards.

For further information on how you can meet the entry requirements, including details of alternative qualifications, please visit www.edgehill.ac.uk/offers.

EU students can get country-specific information about the University’s entry requirements and equivalent national qualifications at www.edgehill.ac.uk/eu.

International students should visit www.edgehill.ac.uk/international for information on the entry criteria for overseas applicants.

Recognition of Prior Learning

Edge Hill University recognises learning gained elsewhere, whether through academic credit and qualifications acquired from other relevant courses of study or through recognition of an individual’s professional and employment experience (also referred to as ‘experiential learning’).

Previous learning that is recognised in this way may be used towards meeting the entry requirements for a programme and/or for exemption from part of a programme. It is your responsibility to make a claim for recognition of prior learning. For guidance, please consult the University’s Recognition of Prior Learning Policy and contact the faculty in which you are interested in studying.

Career Prospects

What are my career prospects?

You will be able to seek a career in animation houses, film studios, television companies and web companies as well as freelance opportunities.

How can I enhance my employability?

It is useful to consider, even before you apply, how you will spend your time while studying and make the most of your university experience.

Optional, additional activities may be available on this degree which could help to prepare you for a stimulating and rewarding career. These include:

  • Sandwich Year – you may have the opportunity to apply to complete a sandwich year placement as part of your programme (usually the third year of a four year degree) and gain highly relevant work experience;
  • Study Abroad – you may have the opportunity to apply to spend an additional year (usually the third year of a four year degree) studying or working abroad;
  • Language Learning – you may be able to select language modules in French, Spanish or Mandarin, delivered at the Edge Hill Language Centre, as an integral part of your degree (for which you will gain academic credits). Alternatively, it may be possible to select the language modules as additional study.

Please note, the availability of these additional activities cannot be guaranteed for all students. Depending on availability and the number of students wanting to participate, there may be a competitive application process for sandwich year placements or study abroad opportunities or you may be required to secure a relevant placement yourself.

Finance

Tuition Fees

Tuition fees for full-time study on this undergraduate degree are £9,000 per annum for UK and EU students and £11,350 per annum for international students enrolling on the programme in academic year 2016/17.

Financial Support

Subject to eligibility, UK and EU students can apply for a Tuition Fee Loan from the Government to cover the full cost of tuition fees. UK students may also be eligible to apply for additional funding to help with living costs.

For comprehensive information about the financial support available to eligible UK and EU students joining this programme in academic year 2016/17, together with details of how to apply for funding, please view our Money Matters 2016/17 guide at www.edgehill.ac.uk/undergradfinance2016.

Financial support information for international students can be found at www.edgehill.ac.uk/international/fees.

Scholarships

ScholarshipsEdge Hill University offers a range of scholarships with a competitive application process for prospective full-time undergraduate students. These scholarships aren’t linked to academic success and celebrate determination, talent and achievement beyond your coursework, for instance in creativity, enterprise, ICT, performance, sport or volunteering.

Additional scholarships, which you may qualify to receive, reward outstanding grades and are available to eligible UK and EU students.

To find out more about scholarships, to assess your eligibility, and to meet some of our dedicated scholarship winners, visit www.edgehill.ac.uk/scholarships.

Apply

How to Apply

Apply online through UCAS at www.ucas.com.

Visit www.edgehill.ac.uk/applyucas to find out more about the application process.

Should you accept an offer of a place to study with us and formally enrol as a student, you will be subject to the provisions of the regulations, rules, codes, conditions and policies which apply to our students. These are available at www.edgehill.ac.uk/studentterms.

Visit Us

If you are considering applying to study at Edge Hill University, the best way to gain an insight into student life is to discover our stunning campus for yourself by attending an open day. You can view dates and book your place at www.edgehill.ac.uk/bookanopenday.

Alternatively, if you are unable to attend an open day, you can find out more about all of our events for prospective undergraduate students, including monthly campus tours, at www.edgehill.ac.uk/undergradevents.

Request a Prospectus

If you would like to explore our full range of degrees before you apply, you can order an undergraduate prospectus at www.edgehill.ac.uk/undergradprospectus.

Get in Touch

If you have any questions about this programme or what it’s like to study at Edge Hill University, please contact:

International students should visit www.edgehill.ac.uk/international or email international@edgehill.ac.uk with any queries about overseas study.

  • Book an Open Day
  • Request a Prospectus
  • Enquire Online
  • Live Chat
Expand/Collapse all

Course Changes

This page outlines any material changes to course content, programme structure, assessment methods, entry criteria, and modes of study or delivery, implemented since 1st September 2015.

31st May 2016 - Change of Modules

Although the broad themes of the programme remain largely the same, most previous modules have been replaced with a suite of new modules. This new programme structure is being implemented from September 2016 entry.

There is also now the option of selecting a Language module in French, Spanish or Mandarin as an integral part of this degree in Year 1. A Language module is also available as a Year 2 option, providing a Language module was studied in Year 1.

4th February 2016 - Change to Entry Requirements

Entry criteria raised from 280 points on the current UCAS Tariff for 2016/17 entry to 120 points on the new UCAS Tariff for 2017/18 entry. This is equivalent to the requirements changing from BBC to BBB for A Level grades and DMM to DDM for BTEC Extended Diploma awards (or a combination of BTEC QCF qualifications). The increase is effective from 2017/18 entry.