The Department of Psychology is dedicated to supporting cutting-edge research and has a number of purpose-built laboratories, housing many pieces of technical equipment. The Department also provides appropriate training for students to access these advanced research methods.
View a virtual tour of our Department
LABORATORIES
Eye-Tracking Labs
We have three eye-tracking labs each with a EyeLink 1000 desktop eye-tracker. We also have a mobile eye-tracker (Tobii Glasses) to measure eye-gaze behaviour in a range of tasks.
Example projects:
- Looking for cancer
- Gaze direction in online communication using virtual agents
BioPac Lab
Includes our Biopac physiological measurement tools, to measure physiological indicators such as heart rate, sweat responses, and electromyography (EMG).
Example projects:
- Problems of drug misuse.
EEG Lab
Our EEG lab housing our state-of-the-art EEG equipment
Example projects:
- Linking change in brain activity to changes in human sensory perception
NIRS Lab
Houses our Near infra-red Spectroscopy (NIRS) equipment that measures blood flow and cerebral activity.
Example projects:
- Functional-neuroimaging of anxiety-related food refusal and avoidant Eating Disorders
- Problems of drug misuse
TMS Lab
Housing our Transcranial Magnetic Stimulation (TMS) & Transcranial direct electrical current stimulation (tDCS).
Example projects:
- Body and action representation
- The neural basis of action prediction and anticipation
Human Tissue Lab
A purpose-built laboratory that allows researchers to take human tissue samples in a controlled environment that is compliant with the Human Tissue Act (2004). The Department of Psychology undertakes ethically approved research involving human tissue and is coordinated by the Edge Hill University Human Tissue Act Committee.
Example projects:
- Metabolic diseases and how they can be managed through diet
Observation Lab
A custom-built observation lab, complete with observation booth and filming equipment to conduct research designed around human observation and behaviour
Example projects:
- Factors affecting team dynamics, performance and creativity
- The relationship between iconic gesture and speech in human communication.
Simulation Lab
A purpose-built “bar lab”, designed to support our Substance Use and Misuse research work, to explore contextual influences on alcohol cognitions and behaviour
Example projects:
- Social and cultural influences on substance use, health and well-being
- The impact of social influences on substance use and related beliefs
“Pain Lab”
We have recently invested in a DS8R Digitmer Consant Current Stimulator. This is used for nerve and muscle stimulation via electrical pulses, for controlled induction of pain
Example projects:
- Using VR to reduce pain attenuation
Virtual Reality (VR)
Example projects:
- Using VR to manipulating supra-individual factors in visual perspective taking
- Theory of mind using virtual agents
3D Printer
We have recently invested in a 3D printer which supports us to produce artifacts to be used for research and creative learning activities
Example projects
- The Learning Machine Lab‘s knowledge exchange events
Psychology Computer Suites
Dedicated PC suites which have full network access, relevant software and technical facilities available for our students to use
Research Cubicles
Quiet cubicles which are bookable for staff and students to collect research data and conduct psychological tests
Study Rooms
Rooms for staff and students for study meetings or tutorials
SPECIALIST SOFTWARE
Experiment Builder v2
Experiment Builder is a graphic programming software which we use to create computerised psychological experiments
Example projects
- How eye movements change as a function of expertise
- Are emoji emotional?
e-Prime
e-Prime is a software which is used to create and run computerised experiments
Example projects
- How are our interactions and perceptions of others shaped by facial social cues?
Qualtics
Qualtrics is a web-based survey tool to design and conduct sophisticated surveys
Example projects
- Personality and offending behaviour
Linguistic Inquiry and Word Count (LIWC)
LIWC is a text analysis program which counts words in various psychologically-relevant categories
Example projects
- Behavioral and linguistic indicators of personality
- Exploring gamer identity expression in gaming communities