The Department of Psychology is dedicated to supporting cutting-edge research and has a number of purpose-built laboratories, housing many pieces of technical equipment. The Department also provides appropriate training for students to access these advanced research methods.
- Looking for cancer
- Gaze direction in online communication using virtual agents
- Face perception in infants
- Mask wearing on emotional recognition
- Problems of drug misuse.
- Linking change in brain activity to changes in human sensory perception
- Functional-neuroimaging of anxiety-related food refusal and avoidant Eating Disorders
- Problems of drug misuse
- Body and action representation
- The neural basis of action prediction and anticipation
Human Tissue Lab
A purpose-built laboratory that allows researchers to take human tissue samples in a controlled environment that is compliant with the Human Tissue Act (2004). The Department of Psychology undertakes ethically approved research involving human tissue and is coordinated by the Edge Hill University Human Tissue Act Committee.
- Metabolic diseases and how they can be managed through diet
- Factors affecting team dynamics, performance and creativity
- The relationship between iconic gesture and speech in human communication.
A purpose-built “bar lab”, designed to support our Substance Use and Misuse research work, to explore contextual influences on alcohol cognitions and behaviour
- Social and cultural influences on substance use, health and well-being
- The impact of social influences on substance use and related beliefs
- Using VR to reduce pain attenuation
Virtual Reality (VR)
- Using VR to manipulating supra-individual factors in visual perspective taking
- Theory of mind using virtual agents
- The Learning Machine Lab‘s knowledge exchange events
Psychology Computer Suites
Experiment Builder v2
- How eye movements change as a function of expertise
- Are emoji emotional?
- How are our interactions and perceptions of others shaped by facial social cues?
- Personality and offending behaviour
Linguistic Inquiry and Word Count (LIWC)
- Behavioral and linguistic indicators of personality
- Exploring gamer identity expression in gaming communities