The Global Game Jam 2018 saw fifty Edge Hill University students take part in the worldwide event held annually in January. The challenge was straightforward: conceive, design, develop, and playtest a digital or non-digital game on the theme of transmission.
In forty-eight hours.
Fuelled by enthusiasm, creativity, dedication, pizza and not just a few sugary drinks, students from Computing, Creative Writing and English Literature worked almost non-stop to produce prototypes for board, card, roleplaying and digital games. Computer games ranged from innovative platformers to challenging side-scrollers, to spaceship management in the face of an on-board plague outbreak and a sub-hunting adventure. Non-digital games included a competitive board game that saw players couriering messages across hostile space, an epic dungeon-crawler, and a comic card game featuring crazy diseases and crazier cures.
Students were joined in their endeavours by keynote speaker, Mike Mason, Line Editor for Chaosium’s Call of Cthulhu roleplaying game, who advised development teams on producing their games.
As well as being a huge amount of fun, the event helped students enhance their creative portfolios, their team-working and management skills, and their enterprise and employability opportunities.
All of the completed games are available to download from the Global Game Jam 2018 website: