|Course Length:||3 Years Full-Time, 6 Years Part-Time|
|Start Dates:||September 2017, September 2018|
|Department:||Department of Media|
|Location:||Edge Hill University|
- Media at Edge Hill University ranked in the top two in the North West for personal development in the National Student Survey 2015;
- Discover a range of media, music and sound production techniques and develop expertise for a career in the music and media-related industries;
- Explore your passion for media and music and study its impact on the creative and cultural environment.
Music, sound creation and performance is enjoyed and pursued in a number of forms, from DJ work and musical performance to the mixing and composition of music and sound using electronic and digital technology. This degree is aimed at music and sound enthusiasts as well as conventionally trained musicians. You will develop a range of practical production skills in sound design, music production and moving image production (camera work and editing). In addition, you will examine the social and theoretical context of music production and consumption and enhance your awareness of media theory. An optional module also enables you to explore the production of music videos. No formal music training is required, but an enthusiasm for music in all forms is essential.
I became a student blogger as I felt it would help develop my employability skills and help to raise awareness among students of the things I am doing to enhance my opportunities."
My three years at Edge Hill University have allowed me to develop a real understanding of my subject and equipped me with the skills I need for my future career.
The course has been everything I hoped it would be. It has provided me with a valuable insight into how music and media are related as well as how I can build my career around both these fields simultaneously.
Course in Depth
What will I study?
Year 1 will introduce you to key theories in media, music and sound. You will explore and investigate the relationships between media, music and society and actively engage with media production, studio composition, music composition and sound design. You will develop an in-depth understanding of the social production of music and its place within culture, investigating the impact of new technologies on the creation of new creative outlets for studio compositionand sound design.
Year 2 develops knowledge of the production, dissemination and consumption of music and media by engaging with music and film in soundtracks, as well as digital tools and sounds, in order to develop your music compositions for visual media. Through the study of representation and the relationship between producers and audiences, Year 2 also offers you the chance to develop your music compositions for film and animation, analyse the visual in contemporary media, critique live performance, or work with audio visual material to produce your own music video. The range of optional modules available enables you to focus predominantly on either media or music, or study a combination of the two.
Equipped with considerable expertise in media, music and sound, in Year 3 you can undertake further advanced research of your own choice on a dissertation module, whereby you can specialise your skills in an area of personal interest and develop a portfolio of work for the career path that you wish to pursue. In addition, you will focus on employability and graduate destinations in a dedicated Employment Strategies in the Creative Industries module. Once again, the choice of optional modules enables you to select a route that places more emphasis on either media or music.
How will I study?
You will be taught through a wide range of lectures and seminars, practical workshop classes, performance workshops and small group exercises and production projects.
How will I be assessed?
Assessment is made through a mixture of practical and written work, including written reports, research projects, essays, individual and group practical projects, assessed presentations and performance pieces.
There are no formal written examinations as part of the current assessment methods on this programme.
Who will be teaching me?
The programme will be taught collaboratively by Media and Music theorists and practitioners. Recognising and acknowledging the collaborative nature of industry disciplines, students will benefit from the experience and knowledge of the subject teams, as well as associate tutors and visiting speakers from the creative industries.
The Department of Media consist of a wide range of research active full-time academics, practitioners and technical staff, together with part-time industry professionals and academic specialists, offering a wide range of learning experiences.
A Great Study Environment
The Department of Media is based in Creative Edge, a state-of-the-art £17m building offering highly contemporary suites of outstanding facilities for music students.
Key features include TV studios with broadcast capacity and full production capabilities, recording studios, sound-editing suites, animation studios, a photographic studio, radio studio and multimedia laboratory. Our innovative resources are designed to ensure you gain practical experience to a professional standard. Dedicated support in the use of all creative media facilities is available through our Media Development Team.
Music production and audio post-production studios come equipped with AVID ProTools HDX digital recording systems with C|24 control surfaces, as well as Waves and IK Multimedia, and a range of microphones (AKG, Coles, Neumann, sE, Electro Voice, etc).
A dedicated Mac lab provides access to the latest audio software (AVID ProTools 11, Apple Logic X, Propellerhead Reason 7, Adobe SoundBooth CE, AVID ProTools 11, Native Instruments Komplete Ultimate, Sibelius), and several dedicated rehearsal rooms, which provide electronic keyboards (Yamaha, Kawai), and a range of acoustic and electric guitars (Fender, Gibson, Gretsch, Martin, Taylor, etc), effects modules and practice amps. A selection of acoustic pianos, grand and upright, are housed in the Department of Performing Arts, where there are also two recording studios and further practice rooms.
The University library stocks a comprehensive range of music books and scores, e-books and specialist music journals, including Grove Music Online, Rock’s Back Pages, and the Naxos music stream.
Music students at Edge Hill attend the annual music festival, Liverpool Sound City, of which the University is a partner. This event fuses a music festival with a music conference, providing you with the opportunity to network with a range of industry speakers and professional musicians, as well as experiencing live music across the city. Edge Hill students have also won prestigious awards at the festival, including the UK Student Music Award (2013) and the UK Student Innovation Award (2014).
Consolidating Edge Hill’s commitment to music, in 2013 the University launched The Label Recordings, a new independent label without contracts. This has been established by the University to promote existing new music and to equip you with some real-world, hands-on experience in a competitive industry.
You may also wish to get involved with the Edge Hill Students Union’s online media platform, Vibe Media. This offers many different opportunities for you to volunteer and gain experience of working within a media environment, whether as a DJ or TV presenter, organising marketing and events, or reviewing the latest films or album releases.
Level 4 (Year 1 of Full-Time Programme)
MED1207 Media and Society (20 credits)
Media and Society interrogates the complexity of interaction between media and society and introduces you to ‘media worlds’, critically examining the connections between the media and social experience. Investigating the relationship between ‘personal politics’ and the political constraints of media industries, you will develop a more sensitive appreciation of the relationship between media and society.
MED1208 Moving Image Production (20 credits)
Moving Image Production immerses you in moving image production practices. This includes the origination, development and refinement of ideas, the stages of pre-production, production and post-production, and the basics of camera operation, lighting and editing. The module will also acquaint you with the issues of resource and budgetary constraints and cover a range of creative, commercial and industrial contexts within which production may take place. You will be encouraged to bring knowledge, information and experiences gained outside the module to the production practice, thereby facilitating the development of creative critical approaches and problem-solving skills.
MUS1006 Studio Composition (20 credits)
Studio Composition introduces you to techniques for studio and desktop-based composition. A creative exploration of recording studio technology, sampling, sequencing and arranging will enable you to develop knowledge of a variety of techniques that can be applied within musical compositions. You will create your own sounds from scratch in a recording studio and then compose using these sounds. Through an introduction to relevant musical histories, concepts and contextual repertoire, you will identify and analyse concrete (i.e. sample-based) approaches to composition within contemporary digital and electronic music.
MUS1007 Music Composition and Sound Design (20 credits)
Music Composition and Sound Design develops your understanding of the key techniques, processes and terminology through an exploration of sound synthesis. You will gain knowledge and skills that can inform the production of distinctive and highly flexible electronic sounds for use in a variety of applied musical contexts. This will require you to develop an understanding of the fundamental aspects of digital audio and sound. Through an introduction to relevant musical histories, concepts and contextual repertoire, you will identify and analyse synthetic approaches to composition and sound design within contemporary digital and electronic music.
MUS1011 Music and Society (20 credits)
Music and Society introduces you to the key concepts and developments that have shaped modern music and assesses the current trends in musical practice. By placing these themes in an historical perspective, the module will also consider the contexts of production, distribution and consumption of music in various contexts in order to consider the links between music and society. You will investigate the impact of new technologies on the development of new music genres and also the way music has driven technological innovation.
MUS1164 Is This Music? Understanding Sound in Society (20 credits)
Is This Music? Understanding Sound in Society primes you to formulate a vocabulary and repertoire of concepts so as to communicate with clarity on the subjects of music and sound. The module introduces you to the sociology and psychology of music and encourages you to reflect on your own musical activities in the context of other practices and theories. It covers a wide range of musical customs, Western and non-Western, classical and popular, past and present, although it focuses on musical and social developments since the Industrial Revolution. The aim is for you to understand not just how these customs connect with music, but why they do so, and how that engagement compares to that of others in the world.
Language modules, delivered at the Edge Hill Language Centre, are available to study as an integral part of this degree. A single Language module can be studied instead of MED1208 Moving Image Production.
Level 5 (Year 2 of Full-Time Programme)
MED2201 Cultural Representations and the Media (20 credits)
Cultural Representations and the Media gives you the opportunity to study cultural representations across a range of different media forms. The module will develop your understanding of representational systems and encourage critical engagement with issues of naturalisation, marginalisation and exclusion. You will also be introduced to a range of representational forms and practices, identifying links between representational systems and the production of meaning/identity. Developing knowledge and understanding of various representational systems and theories in a range of different contexts, you will learn how to express these understandings with persuasion and cogency in your oral and written work.
MUS2055 Digital Composition (20 credits)
Digital Composition introduces you to advanced techniques for digital composition, sound design and sequencing. You will not only use digital sounds and software but begin producing digital tools to suit your own specific creative needs. This will involve a critical examination of the fundamentals of sound synthesis through a practical exploration of appropriate software such as Reaktor, Supercollider and Pure Data. Enhancing your knowledge of synthetic sound design and introducing you to the field of creative coding will allow you to exercise precise control over the generation of digital sound and music that can be applied within a wide variety of musical genres and applied contexts. This includes sound design for games, film, stage, television and radio.
MUS2058 Researching Media and Culture (20 credits)
Researching Media and Culture provides an overview of the main research methodologies in research in the humanities (media, music, performing arts). You will learn to identify, justify and implement appropriate methods and techniques, in accordance to the topic and type of the research project. The module will also encourage you to think independently and reflect upon the ethical constraints of research and professional conduct.
MUS2170 Soundtracks (20 credits)
Soundtracks critically examines the relationship between music and moving images in cultural contexts such as film, television, video games, advertising, animation and interactive performance. You will interrogate the communicative potential of musical scores and soundtracks, whether sourced or underscored, in order to explore the discourses of visual culture and how they are amplified by ascribed non-visual (sonic) traits. Of equal note has been the applied use of ambient soundscapes, foregrounded music and songs. In the main, the module takes the view of the composer and sound designer, focusing on the contextual history and development of their role. Ultimately, you will create a music score or soundscape to a given film extract.
You will select two of the following modules:
MED2204 Music Video (20 credits)
Music Video examines the academic and cultural theory of popular music applied to the production of music videos. You will combine your understanding of the industrial contexts in which music videos are produced with your burgeoning technical skills to produce a music video of your own which is designed to satisfy the various needs of multi-channel, niche-audience music television. Issues relating to copyright will be discussed and the planning of post-production will also be covered.
MED2227 Spectacles, Bodies and Other Pleasures: Concepts in Television, Animation and Film (20 credits)
Spectacles, Bodies and Other Pleasures: Concepts in Television, Animation and Film is centred on how animation, television and film are in a constant process of change. This evolution is partially determined by new technologies which is reflected in contemporary media theory. The module aims to bring these theories together by analysing the experience of the visual in contemporary media. It will thus draw attention to the increased emphasis on aesthetics in film and television theory, the ideas of spectacle and the centrality of the body to the experience of different media. It will also reflect on issues of convergence, the global and divergence in relation to the visuality of media. You will gain a deeper insight into key concepts of animation, television and film by focusing on contemporary discourses in their historical context, further enhancing your understanding of film, animation and television whilst also developing your critical and analytical skills.
MUS2004 Music and Media (20 credits)
Music and Media will broaden your appreciation and knowledge of the ways in which popular music is mediated. The module will help you to understand the organisational and cultural influences that affect the production, distribution and consumption of popular music. By studying the synergistic relationships between the music industry and media industries, you will be able to demonstrate detailed knowledge of the business side of creative industries (such as the music industry) and better understand the organisational complexities in music and sound production.
MUS2066 Playing Live (20 credits)
Playing Live allows you to gain experience of performing live in different environments and in front of different audiences. You will have the opportunity to gain credit for playing live on the street, or at a venue, such as a local open-mic event or other specialist music venue. You will also have the opportunity to perform in the Creative Edge TV studio and to play and have your music streamed over the Edge Hill Student Union’s radio station. This module is ideally suited to performing musicians and will provide you the opportunity to engage with the planning and organisational elements necessary for successful live performance.
MUS2067 Listening Studies (20 credits)
Listening Studies will develop your skills in listening and in appraising what listening is as an occupation of the brain and mind. The module will also consider the psychology of ‘the musical mind’ and the social history of listening, from pubs and festivals to the iPod. Above all, the module will enable you to consider, annotate and critique live music performance across a variety of popular music genres through a series of projects, thereby expanding your vocabulary, your means of communication, and your experience of music as an act of performance.
If you studied a Language module in Year 1, you may wish to study a further Language module in Year 2. This would form an integral part of your degree in place of one of the optional modules above.
Level 6 (Year 3 of Full-Time Programme)
MED3208 Media Futures (20 credits)
Media Futures involves the study of contemporary media practices, the impact of technology on creative industries, developments in global and local media, and changing paradigms of media production and audience consumption. You will develop a critical awareness of a number of key themes including social experience and shaping of media forms, access, participation and engagement, and the relationship between public and private spheres. By considering these themes through a range of different theories and research, you will discover a variety of approaches to gaining understanding of what is a rapidly expanding frontier of creative and cultural practice and media knowledge.
MUS3058 Dissertation Project (40 credits)
Dissertation Project offers you the opportunity to undertake an in-depth personal research project, under supervision, and explore a range of research methodologies and presentational formats appropriate to the project. You will gain a thorough knowledge of your chosen subject area and will be expected to shape that knowledge to produce a final submission that demonstrates your ability to locate the material within the wider contexts of your discipline. The project will require the consideration and discussion of methodological and epistemological issues. The dissertation will allow you to work independently to explore areas of contemporary academic interest, consider issues of current industry practice and critically analyse case studies or products within specific cultural and social contexts.
MUS3161 Employment Strategies in the Creative Industries (20 credits)
Employment Strategies in the Creative Industries allows you to examine and evaluate methods by which to optimise opportunities for employment, commissions and interventions such as ‘clean-up’ tasks. Comparative methods of planning, networking and campaigning will be studied and workshopped and industry professionals will outline their grounds for selection. You will acquire strategies of how to plan for sustainability, maintain relations with institutions, and gain sources of finance for projects.
You will select two of the following modules:
MED3232 Television: Form and Engagement (20 credits)
Television: Form and Engagement examines television and key concepts from television studies in the context of cultural and technological change. The module recognises the diversity of television as a cultural form, placing an emphasis both on fictional and factual genres and drawing attention to the institutional and consumption contexts in which television operates. Crucial to the module is the understanding that television is in a constant process of change, both culturally and technologically. As an important medium in our everyday lives, it is also under constant scrutiny which affects decisions about policy, institutional change and consumption behaviour. The module will equip you with a critical understanding of television as a cultural practice that involves both production and reception.
MUS3001 Music Ethnographies (20 credits)
Music Ethnographies requires you to study popular music as a way of life. In doing so, you will undertake an in-depth ethnographic research project into a music scene, musician/band or group of music fans of your choice. This will allow you to observe and critically reflect on how music is performed/consumed and consider the links between popular music and identity. Developing expertise in ethnomusicology will allow you to think more critically about the link between the industrial process of production and the relationship between performers and fans/consumers.
MUS3060 Digital Performance (20 credits)
Digital Performance introduces you to advanced computational techniques for real-time digital performance and interaction design. You will develop skills enabling you to move beyond studio and desktop based environments into the field of live, multi-media performance. You will learn how to build bespoke software and digital instruments that replace the inflexibility of fixed duration compositions with dynamic, interactive systems for live performance.
MUS3061 Social Media Context and Practice (20 credits)
Social Media Context and Practice engages with the information and communications technology currently underpinning download culture. You will consider the impact of internet-based sharing tools, specifically in relation to the online distribution and consumption of music. The module will also require you to devise a strategy for how this can best be exploited for a band or solo artist.
MUS3160 Music Management, Policy, Subsidy and Media Law (20 credits)
Music Management, Policy, Subsidy and Media Law provides a critical analysis of the organisational, legal, fiscal and ethical dimensions of the international business environment which the professional composer, designer, arranger and producer inhabits. The module is especially concerned with the range and exploitation of intellectual rights as a global phenomenon and the protectionist versus ‘creative commons’ debate tied to it. You will not only explore this milieu in terms of personal entrepreneurship but also examine the broader principles of management in terms of planning and coordination. In particular, you will develop an understanding of the structures of subsidy (EU, national and regional) and an awareness of policy-making at different levels that affect the production, presentation and circulation of music.
MUS3164 Foley and ADR Studies (20 credits)
Foley and ADR Studies immerses you in a post-production facility and exposes you to the software, hardware and workflows typically found in the film, animation and gaming industries. Film audio is characterised by a heavy dependency on post-production techniques, such as Foley and auto dialog replacement (ADR). In motion picture film, it is common practice for the soundtrack to be constructed separately from the moving image. Dialogue and sound effects are often replaced in post-production, after the film has actually been shot. Animation and game sound is also constructed using similar processes, albeit in a slightly different order. Such processes employ multi-pass (looping) techniques which help bring to fruition the overall aesthetic of the moving image. This module will enable you to develop critical listening skills and a working knowledge of how Foley and ADR can be used to shape the sonic landscape of the moving image.
If you studied Language modules in Years 1 and 2, you may wish to study a further Language module in Year 3. This would form an integral part of your degree in place of one of the optional modules above.
Optional modules provide an element of choice within the programme curriculum. The availability of optional modules may vary from year to year and will be subject to minimum student numbers being achieved. This means that the availability of specific optional modules cannot be guaranteed. Optional module selection may also be affected by timetabling requirements.
Every effort has been made to ensure the accuracy of our published course information, however our programmes are subject to ongoing review and development. Changing circumstances may necessitate alteration to, or the cancellation of, courses.
Changes may be necessary to comply with the requirements of accrediting bodies, revisions to subject benchmarks statements, to keep courses updated and contemporary, or as a result of student feedback. We reserve the right to make variations if we consider such action to be necessary or in the best interests of students.
120 UCAS Tariff points. The study or experience of Creative Arts subjects, for example Art, Graphics or Media, is preferred.
Some typical examples of how you can achieve 120 UCAS Tariff points are detailed below.
- A Levels – BBB;
- BTEC Extended Diploma (or combination of BTEC QCF qualifications) – Distinction, Distinction, Merit (DDM);
- Access to Higher Education Diploma – 45 credits at Level 3, for example 24 credits at Distinction and 21 credits at Merit. The required total can be attained from various credit combinations.
Please note, the above examples may differ from actual offers made. A combination of A Level and BTEC awards may also be accepted.
As long as you have a minimum of two A Levels (or equivalent), there is no maximum number of qualifications that we will accept UCAS points from. This includes additional qualifications such as the Welsh Baccalaureate and Extended Project Qualification (EPQ), AS Levels that haven’t been continued to A Level, and General Studies AS or A Level awards.
For further information on how you can meet the entry requirements, including details of alternative qualifications, please visit www.edgehill.ac.uk/offers.
EU students can get country-specific information about the University’s entry requirements and equivalent national qualifications at www.edgehill.ac.uk/eu.
International students should visit www.edgehill.ac.uk/international for information on the entry criteria for overseas applicants.
Recognition of Prior Learning
Edge Hill University recognises learning gained elsewhere, whether through academic credit and qualifications acquired from other relevant courses of study or through recognition of an individual’s professional and employment experience (also referred to as ‘experiential learning’).
Previous learning that is recognised in this way may be used towards meeting the entry requirements for a programme and/or for exemption from part of a programme. It is your responsibility to make a claim for recognition of prior learning. For guidance, please consult the University’s Recognition of Prior Learning Policy and contact the faculty in which you are interested in studying.
What are my career prospects?
There are many career options available to graduates such as research or the administrative and organisational side of these creative industries. Alternatively, you may progress into production and sound technology, choosing film and television sound, or digital media. You will also have the option of progressing onto postgraduate study in an associated area.
How can I enhance my employability?
It is useful to consider, even before you apply, how you will spend your time while studying and make the most of your university experience.
Optional, additional activities may be available on this degree which could help to prepare you for a stimulating and rewarding career. These include:
- Sandwich Year – you may have the opportunity to apply to complete a sandwich year placement as part of your programme (usually the third year of a four year degree) and gain highly relevant work experience;
- Study Abroad – you may have the opportunity to apply to spend an additional year (usually the third year of a four year degree) studying or working abroad;
- Language Learning – you may be able to select language modules, delivered at the Edge Hill Language Centre, as an integral part of your degree (for which you will gain academic credits). Alternatively, it may be possible to participate in Language Steps classes as additional study.
Please note, the availability of these additional activities cannot be guaranteed for all students. Depending on availability and the number of students wanting to participate, there may be a competitive application process for sandwich year placements or study abroad opportunities or you may be required to secure a relevant placement yourself.
If you are a prospective UK or EU student who will be joining this undergraduate degree on a full-time basis in academic year 2017/18, the tuition fee will be £9,250 per annum. Tuition fees for international students enrolling on the programme in academic year 2017/18 are £11,575 per annum.
If you are a prospective UK or EU student who will be joining this undergraduate degree on a part-time basis in academic year 2017/18, the tuition fee will be £77 per credit, i.e. £1,540 per 20 credit module360 credits are required to complete an undergraduate degree.
The University may administer a small inflationary rise in tuition fees, in line with Government policy, in subsequent academic years as you progress through the course.
Subject to eligibility, UK and EU students can apply for a Tuition Fee Loan from the Government to cover the full cost of tuition fees. Full-time UK students may also be eligible to apply for additional funding to help with living costs.
For comprehensive information about the financial support available to eligible UK and EU students joining this programme in academic year 2017/18, together with details of how to apply for funding, please view our Money Matters guide for your intended mode of study.
- Money Matters 2017/18 Full-Time: www.edgehill.ac.uk/undergradfinance2017
- Money Matters 2017/18 Part-Time: www.edgehill.ac.uk/undergradfinance2017pt
Financial support information for international students can be found at www.edgehill.ac.uk/international/fees.
Edge Hill University offers a range of scholarships with a competitive application process for prospective full-time undergraduate students. These scholarships aren’t linked to academic success and celebrate determination, talent and achievement beyond your coursework, for instance in creativity, enterprise, ICT, performance, sport or volunteering.
Additional scholarships, which you may qualify to receive, reward outstanding grades and are available to eligible full-time UK and EU students.
To find out more about scholarships, to assess your eligibility, and to meet some of our dedicated scholarship winners, visit www.edgehill.ac.uk/scholarships.
How to Apply
If you wish to study part-time, apply directly to Edge Hill University at www.edgehill.ac.uk/apply-part-time.
Should you accept an offer of a place to study with us and formally enrol as a student, you will be subject to the provisions of the regulations, rules, codes, conditions and policies which apply to our students. These are available at www.edgehill.ac.uk/studentterms.
If you are considering applying to study at Edge Hill University, the best way to gain an insight into student life is to discover our stunning campus for yourself by attending an open day. You can view dates and book your place at www.edgehill.ac.uk/opendays.
Alternatively, if you are unable to attend an open day, you can find out more about all of our events for prospective students, including monthly campus tours, at www.edgehill.ac.uk/visitus.
Request a Prospectus
If you would like to explore our full range of degrees before you apply, you can order an undergraduate prospectus at www.edgehill.ac.uk/undergradprospectus.
Get in Touch
If you have any questions about this programme or what it’s like to study at Edge Hill University, please contact:
- Course Enquiries
- Tel: 01695 657000
- Email: email@example.com
Course ChangesExpand All This page outlines any material changes to course content, programme structure, assessment methods, entry criteria, and modes of study or delivery, implemented since 1st September 2015.
18th October 2016 - New Module Added
A Language module is now available as a Year 3 option, providing Language modules were studied in Years 1 and 2.
26th May 2016 - Change to Module Status
MUS2004 Music and Media (20 credits) changed from compulsory to optional in Year 2.
26th May 2016 - New Modules Added
MED2227 Spectacles, Bodies and Other Pleasures: Concepts in Television, Animation and Film (20 credits) and MUS2067 Listening Studies (20 credits) added as optional modules in Year 2. MED3232 Television: Form and Engagement (20 credits) and MUS3060 Digital Performance (20 credits) added as optional modules in Year 3.
4th February 2016 - Change to Entry Requirements
Entry criteria raised from 280 points on the current UCAS Tariff for 2016/17 entry to 120 points on the new UCAS Tariff for 2017/18 entry. This is equivalent to the requirements changing from BBC to BBB for A Level grades and DMM to DDM for BTEC Extended Diploma awards (or a combination of BTEC QCF qualifications). The increase is effective from 2017/18 entry.