A student sketches an animation on a computer screen.

BA (Hons) Animation

Discover the immersive, expressive and creative power of animation and its potential to capture the imagination of an audience as you explore an exciting range of animation media formats and build a portfolio of animation products.

  • Book an Open Day
  • Request a Prospectus
  • Download Course Leaflet
  • You can opt out at any time at the bottom of each email or by getting in touch.

    See our full privacy notice for details of how we use your information.

    • Studying Abroad Option Available
    • Sandwich Year Option Available
    • International Students Can Apply
    • Work Placement Opportunity

    Overview

    Covid-19 - Animation Essential Information

    View essential information and videos about the changes to teaching and learning and campus facilities from September 2020

    UCAS Code: W615
    Course Length: 3 Years Full-Time
    Start Dates: September 2021
    Subjects: Animation
    Location: Edge Hill University
    Example Offers: BBC-BBB (A Level) or DMM (BTEC)
    View full entry criteria

    Please note, this information applies to students joining BA (Hons) Animation in September 2021 or subsequent intake dates.

    If you are interested in joining this degree in September 2020, please see www.edgehill.ac.uk/animation2020.

    From Méliès crashing a rocket into the titular character’s eye in A Trip to the Moon (1902) right through to the pioneering studio work of Disney, Pixar and Aardman, animation is about creating the illusion of movement in a variety of visual art forms to engage audiences and tell stories, and where anything is possible. On this degree, you will acquire a wide range of animation skills and the ability to produce a variety of animation products to be used for visual art forms, including film, television, virtual reality, web animation and video games. The programme is aligned to the professional standards of ScreenSkills, the industry-led skills body for the UK’s screen-based industries. Through an array of practice-based and critically informed projects, you will be introduced to cutting-edge techniques. You will hone your skills on live animation projects in our specialist studios, embrace your personal creativity and express your own ideas. Gaining an understanding of the global potential of the animation industry and a detailed knowledge of professional animation practice, you will be immersed in all stages of the animation process, from idea generation and character creation to pitch-presentation, animated performance and post-production.

    • Student Support
    • Enquire Online
    • Live Chat
    • Department of Creative Arts building
    • Department of Creative Arts

    In Depth

    What will I study?

    In Year 1 you will explore the relationship between animation production and design, gaining a range of creative, practical and contextual animation skills. You will cover commercial and experimental animation practices, as well as the principles of animation in relation to character and performance. You will also consider aspects of dramatic creation and film structure, learning how to develop ideas from conception to final production, as well as managing complex projects for the creative industries.

    Year 2 develops your practical experience where you will refine essential animation studio skills such as rigging, animation, sound, lighting, cinematography and post-production. You will gain an understanding of animation, film and television theory and its relevance to commercial and avant-garde animation forms. Year 2 also provides opportunities to engage with commercial, scientific or experimental animation projects enabling you to hone your skills in presenting and communicating complex ideas through the animated form.

    Year 3 includes a Creative Enterprise and Portfolio module where you will appreciate the real-life aspects of running and working within a professional animation studio. Guest speakers will engage you in evaluating the industry and encourage you to think about your future. Central to Year 3 is the opportunity to undertake a substantial animation project demonstrating your creative ability and technical skills. You will also engage in research and produce a dissertation in a relevant area of interest.

    How will I study?

    Teaching and learning takes place through workshops, lectures, seminars and screenings. Your learning will be supported by a personal tutor, individual or group tutorials and an experienced team of specialist technicians.

    To give you a flavour of the work you might produce on our Animation degree, you can view some of the films made by past and present Animation students at vimeo.com/channels/edgehillanimation. A selection of student showreels are available at vimeo.com/channels/edgehillshowreels.

    How will I be assessed?

    Assessment will be via written and practical assignments, research projects and individual and group presentations.

    Who will be teaching me?

    You will be taught by an enthusiastic, experienced team with a wide range of interests and practical animation industry experience. Lecturers are research-active in animation and the media and have experience in using the variety of resources available to you. Guest speakers will also contribute to programme delivery and develop your industry contacts.

    A Great Study Environment

    Students use cameras and lighting to film a stop-animation sequence in the animation studio.

    Animation students are based in Creative Edge, a state-of-the-art £17m building offering highly contemporary suites of outstanding facilities for the Department of Creative Arts.

    Key features include TV studios with broadcast capacity and full production capabilities, recording studios, sound-editing suites, animation studios, a photographic studio, radio studio and multimedia laboratory. Our innovative resources are designed to ensure you gain practical experience to a professional standard. Dedicated support in the use of all creative media facilities is available through our Media Development Team.

    Practical animation work is supported by four dedicated animation studios equipped with 24″ HD Cintiq Wacom Touch monitors, Rostrum camera stations, Rotational light-boxes, 3D Printer and industry standard software: Adobe Creative Suite (including Photoshop, After Effects, Illustrator, Flash), Toon Boom Storyboard Pro, Harmony Premium, Autodesk Maya, Cinema 4D, ZBrush and VRay. Mac studio facilities provide access to the latest editing and audio software (AVID ProTools 11, Apple Logic X, Propellerhead Reason 7, Adobe SoundBooth CE, Native Instruments Komplete Ultimate, and Sibelius).

    The stop-motion studio is designed to professional standards, utilising Canon EOS 700D/850D with 18-135mm IS Lens, Dragon Frame, Dedo lighting and motion control camera movement technologies.

    For Foley-FX work and voiceover production, you will utilise our audio post-production studios which come equipped with AVID ProTools HDX digital recording systems with C|24 control surfaces, as well as Waves and IK Multimedia, and a range of microphones (AKG, Coles, Neumann, sE, Electro Voice, etc). There are also several dedicated rehearsal rooms which provide electronic keyboards (Yamaha, Kawai) and a range of acoustic and electric guitars (Fender, Gibson, Gretsch, Martin, Taylor, etc), effects modules and practice amps.

    The University library stocks a comprehensive range of animation books, e-books and specialist animation journals, including Animation Magazine, the Animation Practice, Process and Production Journal, and the International Journal of Computer Graphics and Animation.

    The North West is a vibrant place to study Animation and Edge Hill University’s outstanding facilities are underpinned by excellent links with the creative industry centres in Manchester and Liverpool. Recent guest speakers to the University include BBC (CBeebies/CBBC), Mackinnon and Saunders (Corpse Bride, Frankenweenie), Cubic Motion (Amazing Spiderman 2), Mainframe North and Studio Liddell, as well as speakers from Cosgrove Hall Fitzpatrick (Pip) and Factory TransMedia (Strange Hill High and Clangers).

    Additionally, you will have the opportunity to attend annual Animation festivals, such as Manchester Animation Festival MAF. Partnerships with international institutions such as Changsha Social Work College offer the possibility of an overseas exchange.

    Modules

    Expand All

    Year 1

    MED1445Working in Creative Industries (20 credits)

    Working in Creative Industries introduces you to the various sub-sectors of the constantly changing and evolving media and creative industries. The module will develop your knowledge and understanding of economic and policy concepts as well as issues within the context of the media and creative industries. The aim is to develop your understanding of contemporary media settings, from industrial to political, scholarly and practical. You will examine the television, film, animation, music, print, performing arts and online digital industries while also developing research skills.


    Assessment: Coursework: 100%.

    MED1449Making It Move: Animation Techniques 1 (20 credits)

    Making It Move: Animation Techniques 1 recognises that animation is fundamentally concerned with the ability to effectively create the illusion of movement using inanimate forms. Through the investigation of a range of animation processes and techniques, this module introduces key animation principles that can be applied across various formats and media. The module is designed to build a strong practical animation foundation from which you can explore and develop essential animation skills and techniques. Examples may include pixilation, rotoscoping, sound production, 3D CGI, stop-motion, model-making and 2D animation production techniques. Workshops will develop an essential practical and contextual foundation from which to establish connections and relationships between various animation processes and motivations, as well as the techniques and procedures that underpin them, such as sound, editing and cinematography.


    Assessment: Coursework: 100%.

    MED1450Performance and Character: Animation Techniques 2 (20 credits)

    Performance and Character: Animation Techniques 2 reveals how character and narrative represent the two main drivers for an animated product. The module will introduce strategies and skills for developing and presenting character designs, animating and extracting effective performance to create appeal, emotion and convey narrative. You will establish key aspects of analysing and understanding acting and performance to underpin character development, design and movement. You will also explore aspects of acting for stage and screen, while analysing human movement, gesture, pose, form and anatomy through workshops and practical assignments. The module will examine how to adapt live movement into convincing animated timing, investigate how audio can enhance performance, and identify professional formats and standards for production design and presentation. You will learn to research, plan and articulate your solutions for application across a range of animation concepts.


    Assessment: Coursework: 100%.

    MED1451What is Animation: Animation in Context (20 credits)

    What is Animation: Animation in Context brings together shared theoretical principles from film theory, media studies and animation analysis to question the meaning of animation as a mode of communication, an art form and a cultural phenomenon. Discussions and topics include montage, anime, animated documentary, gaming and adult sitcoms. At the heart of the module is the recognition that the subject of animation exists within a unique environment surrounded by a rich source of influences which are drawn from aspects of fine art, graphics, illustration, and film and TV production. The module places animation within its historical and contemporary context, while exploring it as a form of communication within today’s creative and interdisciplinary visual environment. You will investigate a broad range of animation styles and approaches in European and International animation texts, developing your understanding and knowledge of animation production as a method to place your own animation production design work within an appropriate contemporary context.


    Assessment: Coursework: 100%.

    MED1452Applying Animation (20 credits)

    Applying Animation examines animation as a principal mode of communication across a range of media formats within today’s visually dominated culture. Through a series of focused research/animation projects, you will engage with global contexts for animation and apply your findings to generate commercial/experimental animation-based products. Application of animation might include projection-mapping projects, VR simulations, augmented reality or animations for mobile devices. Research, imagination and exploration will drive the ideas within this module. You will be asked to stretch the boundaries around traditional animation production and communication, break the constraints of the rectangular frame, and find experimental solutions for commercial problems. Practical workshops, research tasks and site visits will assist in developing the skills and knowledge required to complete an original animation response.


    Assessment: Practical(s): 100%.

    You will select one of the following modules:

    MED1446Global Popular Culture (20 credits)

    Global Popular Culture introduces you to a range of popular culture products and processes and encourages you to reflect on the relationship between national and global consumption and reception. As such, the module will examine elements of pop-culture from a variety of nations and facilitate discussions of culture, popular culture and global and national markets and trends. You will be encouraged to explore areas around convergence, the diversity of experience and the reception of popular culture.


    Assessment: Practical(s): 100%.

    MED1447Photography (20 credits)

    Photography covers the basics in digital camera use and post-production, semiotic and photography theory. As practical knowledge of camera equipment and composition are required to fully exploit the creative possibilities of visual media, this module is designed to develop your camera skills, technical competence, and understanding of composition and photography. It concentrates on the principles of stills photography and develops your understanding of the photographic image that will be fundamental in developing knowledge and understanding for all visual communication. You will learn how to use digital photographic cameras and consider composition, framing, colour and post-production. The module also outlines how to ‘read’ photographs and use theoretical models (semiotics) to underpin your understanding. All work will be undertaken using digital technology and basic training in the use of cameras and Adobe Photoshop will be provided. No previous experience is required, and all equipment will be provided by the University.


    Assessment: Coursework: 100%.

    Language modules, delivered at the Edge Hill Language Centre, are available to study as an integral part of this degree. A single Language module can be studied instead of one of the optional modules above.

    Year 2

    MED2334Animation Studio Skills (20 credits)

    Animation Studio Skills focuses on your ability to understand and apply current animation production processes and techniques. Underpinned by investigative research into up-to-date studio practice, as well as industry masterclasses, studio visits and taught sessions, this module presents you with opportunities to develop specialist skills relating to a range of 2D, 3D CGI and stop-motion animation practice. This may include VFX, rigging techniques, motion-control and sound production techniques. The module will ensure that you are conversant with current animation design, process and technical craft skills and are familiar with sector trends in this competitive market.


    Assessment: Coursework: 100%.

    MED2335Animation Light: Staging and Performance (20 credits)

    Animation Light: Staging and Performance engages you with the complex nature of lighting and cinematography, in both physical and virtual environments, while exploring the equally critical role of performance and its staging. Establishing a specific situation or time within the animated image, while also creating mood and atmosphere, is largely dependent on the artistic performance of the animator, both through their characters and in creative staging using effective cinematographic sensitivity. As such, this module encourages you to engage directly with a range of performance approaches, lighting techniques and situations through studio-based training using the latest lighting equipment. Undertaking a series of dedicated projects, both individually and as part of a group, you will gain expertise in areas of performance and the associated lighting, shadow and colour for use within animation projects. You will explore the synergies between animated performance and the dynamic effects of cinematography, as well as the related design sensitivities required for 3D CGI, stop-motion and 2D animation, across a variety of production contexts.


    Assessment: Coursework: 100%.

    You will select four of the following modules:

    MED2329Fan Cultures and Subcultures (20 credits)

    Fan Cultures and Subcultures requires you to critically evaluate the development of a variety of media audiences into actively engaged consumers and, potentially, producers of content of their own. The module will focus on the rapid growth in the development of fan culture in recent years and situate fan cultures within the context of wider audience behaviour. You will analyse the history of subcultural modes of active fandom, dating back to the cultural revolution of the rock and roll age, Hollywood cinema and the development of television in the aftermath of World War II. You will also be encouraged to engage with research methods appropriate to the study of media audiences and subcultural communities, including quantitative and qualitative methods such as surveys, ethnography or focus groups as means of developing primary data.


    Assessment: Coursework: 70%, Practical(s): 30%.

    MED2333A Sense of Place: Animation and Environment (20 credits)

    A Sense of Place: Animation and Environment is a module based on the principle that the animated frame provides a blank canvas from which to generate, explore and manipulate concepts of space and place. With a focus on environment, the module introduces the methods designed to help you to develop believable and engaging animated spaces. Sessions will cover themes such as spatial narrative, architectural research observation, and construction and soundscapes, all of which can help to establish the location of your animation. You will examine how to construct and develop environments within animation production and discover how, with the advent of 3D CGI environment work, animation production has increasingly moved away from creating 2D backdrops of landscape and cityscape, to include working with geometry in 2.5D.


    Assessment: Coursework: 100%.

    MED2336Animation and the Real World (20 credits)

    Animation and the Real World is centred on the principle that the commercial application for an animated product is no longer confined to a single screen, 16:9 format. Animation output today embraces small-screen formats, large-elongated multi-screen side-of-building-advertisements and game-based environments, all of which sit alongside more traditional platforms for TV or film. Through the investigation of real-world contexts, such as festivals, virtual reality, projection for theatre venues and art projects, as well as TV and commercial advertising, this module examines the diverse range of possible screening opportunities for animation outputs today. You will also consider and develop professional approaches to project-management, pitching, concept research, working to client specifications and delivering a final product. Assessment will be via live and simulated creative industries/animation briefs. These will provide you with opportunities to develop the skills, techniques and processes to respond to commercially orientated products in creative, imaginative and exciting ways.


    Assessment: Coursework: 100%.

    MED2338Studio Case Study 1: Disney - Princess or Pariah (20 credits)

    Studio Case Study 1: Disney – Princess or Pariah provides you with the opportunity to research and explore the concept of social and political change, including their effect on animation production content in global audience contexts. Using contemporary Disney production output and its global media company position, you will explore both changing character design and story content guidelines for audiences in the light of social change. The changing landscape of socially responsible content creation, as well as the ever-increasing guidelines and conventions now affecting the design of international production products, will also be assessed. Investigating the drivers and processes of the American studio system and the Disney corporation, you will explore the effect of major players like Disney on modern transglobal media product design.


    Assessment: Coursework: 100%.

    MED2339Animation and the Avant-Garde (20 credits)

    Animation and the Avant-Garde introduces you to the landscape of experimental forms of animation, from the dawn of cinema right through to the present day. The module will interweave both theory and practice, to allow you to learn about the development of avant-garde forms of filmmaking, with a particular focus on experimental animation, before applying your contextual knowledge to your own practice. You will be introduced to the broad history and theory of avant-garde, with more specialised sessions on groundbreaking artists such as Walter Ruttmann, Len Lye and Jan Svankmajer. You will then apply your knowledge in workshops where you will create your own experimental animation product.


    Assessment: Coursework: 100%.

    MED2346Animation on Screen (20 credits)

    Animation on Screen provides a critical and historical approach to the various forms of animation. Being a popular mainstream form in a variety of media including television, film and game, animation provides a rich field for study. Furthermore, the subject of animation exists within a unique environment which draws upon elements of fine art, graphics, illustration, film, and TV production. With a history to rival live action cinema, animated forms have been at the centre of critical debates around their use, from political propaganda to the relationship with art, to the everyday and the real. A range of critical approaches will be evaluated in the light of animation being a form that shares so much with live action cinema, yet formally proclaims its dissimilarity to it. Encompassing movements such as mainstream, political and avant-garde styles, while encouraging a critical appreciation of diverse animations from around the globe, the module will enable you to recognise and evaluate the nature of animation’s unique potential for communication and artistic expression.


    Assessment: Coursework: 40%, Practical(s): 60%.

    If you studied a Language module in Year 1, you may wish to study a further Language module in Year 2. This would form an integral part of your degree in place of one of the optional modules above.

    Year 3

    MED3276Creative Enterprise and Employment Portfolio (20 credits)

    Creative Enterprise and Employment Portfolio is focused on the development of individual enterprise and employment strategies, as well as the production of an industry-standard showreel or portfolio of work. The aim is to provide you with the opportunity to present your best work in the most suitable format for potential employers enabling you to demonstrate your production skills in preparation for the highly competitive employment marketplace in the creative industries. You will receive guidance on how to structure a CV and engage with entrepreneurial routes to employment. This will include assistance in working with local and regional initiatives, employer mentoring, networking communities and small business set-up. The module will also cover postgraduate study opportunities.


    Assessment: Coursework: 100%.

    MED3279Animation Project: Pre-Production (20 credits)

    Animation Project: Pre-Production offers you the opportunity to undertake in-depth personal research and develop the pre-production process for a substantial animation project. The module takes you through three of the five key processes of production (development, pre-production design, production scheduling) and provides you with a professional framework in which to prepare to undertake a large-scale, animation-based production project under supervision. It is essential that the planning and preparation of a large-scale animation project anticipates and addresses potential issues and problems in production before they arise. On this module you will therefore develop advanced skills in pre-production design, process and management, ensuring you gain a specialised focus on the importance of the pre-production process, in preparation for developing a full animation product.


    Assessment: Coursework: 20%, Practical(s): 80%.

    MED3280Animation Project: Production (20 credits)

    Animation Project: Production offers you the opportunity to work under supervision to develop a substantial animation project and undertake in-depth personal research. Animation production requires a dedicated and focused approach to translating and completing the work undertaken during pre-production. This module will enable you to enhance and apply your animation production skills to a single overarching project in your chosen area of specialism. You will explore areas of interest, investigate topics and examine a range of presentational forms explicitly linked to the project. The module takes you through the key processes of production and post production and provides you with a professional framework in which to undertake a supervised large-scale animation-based production project.


    Assessment: Coursework: 100%.

    MED3299Dissertation/Research Project (40 credits)

    Dissertation/Research Project offers you the opportunity to undertake an in-depth personal research project, under supervision, and explore a range of relevant research methodologies and presentational formats. You will gain a thorough knowledge of your chosen subject area and be expected to shape that knowledge to produce a final submission that demonstrates your ability to locate the material within the wider contexts of your discipline. The project will require the consideration and discussion of methodological and/or epistemological issues, as well as a reflection on the ethical implications of research. The dissertation will allow you to work independently, with a supervisor, to explore areas of contemporary academic interest, consider issues of current or historical industry practice, and critically analyse case studies or products within specific cultural and social contexts.


    Assessment: Coursework: 100%.

    You will select one of the following modules:

    MED3281Studio Case Study 2: Ghibli - Anime and Globalised Subculture (20 credits)

    Studio Case Study 2: Ghibli – Anime and Globalised Subculture traces the unique creative movement of storytelling and visual interpretations exploring the important themes, social disciplines, cultural identity, art, history and sub-culture that has shaped anime and the prolific art and film of Studio Ghibli. The case study will establish the critical role of Studio Ghibli in progressing the anime art form to the level of cultural distinction and legacy that achieve such global popularity. You will analyse the culture underpinning the disciplines of Japanese art and investigate the origins of anime subcultures from comic to screen. The module will look at the media and contemporary art culture and identify artistic and literary traditions, themes and styles of presentation that can be traced to traditional art forms. The overarching aims are to investigate the concepts that drive the storytelling, analyse the narrative structures that communicate globally, identify the cinematography and grammar unique to the art-form, and explore how to apply the design, aesthetics, visual dynamics and production processes unique to anime animation.


    Assessment: Coursework: 50%, Practical(s): 50%.

    MED3282Animation and Representation (20 credits)

    Animation and Representation examines what animation as a medium can tell us about our shifting cultures and societies. The module will analyse animation to determine how different forms of the medium have presented ideologies and issues concerning representation. The module will examine a range of animated examples that fully represent the diversity of styles, techniques and technologies that have emerged through the history of animation. The case studies will invite the opportunity to explore broader social, political, historical and aesthetic paradigms in the way they are illustrated, articulated and negotiated across complementary axes of animated style and representation.


    Assessment: Coursework: 40%, Practical(s): 60%.

    If you studied Language modules in Years 1 and 2, you may wish to study a further Language module in Year 3. This would form an integral part of your degree in place of one of the optional modules above.

    Optional modules provide an element of choice within the programme curriculum. The availability of optional modules may vary from year to year and will be subject to minimum student numbers being achieved. This means that the availability of specific optional modules cannot be guaranteed. Optional module selection may also be affected by timetabling requirements.

    Timetables

    Timetables for your first week are normally available at the end of August prior to enrolment in September. You can expect to receive your timetable for the rest of the academic year during your first week. Please note that while we make every effort to ensure that timetables are as student-friendly as possible, scheduled teaching can take place on any day of the week. Wednesday afternoons are normally reserved for sports and cultural activities.

    Disclaimer

    Every effort has been made to ensure the accuracy of our published course information, however our programmes are subject to ongoing review and development. Changing circumstances may necessitate alteration to, or the cancellation of, courses.

    Changes may be necessary to comply with the requirements of accrediting bodies, revisions to subject benchmarks statements, to keep courses updated and contemporary, or as a result of student feedback. We reserve the right to make variations if we consider such action to be necessary or in the best interests of students.

    Entry Criteria

    Entry Requirements

    Typical offer 112-120 UCAS Tariff points. The study or experience of Creative Arts subjects, for example Art, Graphics or Media, is preferred.

    If you apply to join this degree and do not meet the UCAS Tariff requirements, we may invite you to submit a portfolio of work as evidence of your suitability for the programme.

    Example Offers

    Some examples of how you can achieve 112-120 UCAS Tariff points are detailed below.

    • A Level: BBC-BBB;
    • BTEC Extended Diploma (or combination of BTEC QCF qualifications): Distinction, Merit, Merit (DMM);
    • International Baccalaureate (IB): We are happy to accept IB qualifications which achieve the required number of UCAS Tariff points. Subject-specific requirements at Higher Level (HL) Grade 5 may apply;
    • Access to Higher Education Diploma: 45 credits at Level 3, for example 15 credits at Distinction and 30 credits at Merit or 24 credits at Distinction and 21 credits at Merit. The required total can be attained from various credit combinations.

    Please note, the above examples may differ from actual offers made. A combination of A Level and BTEC awards may also be accepted.

    As long as you have a minimum of two A Levels (or equivalent), there is no maximum number of qualifications that we will accept UCAS points from. This includes additional qualifications such as the Welsh Baccalaureate and Extended Project Qualification (EPQ), AS Levels that haven’t been continued to A Level, and General Studies AS or A Level awards.

    For further information on how you can meet the entry requirements, including details of alternative qualifications, please visit www.edgehill.ac.uk/offers.

    EU students can get country-specific information about the University’s entry requirements and equivalent national qualifications at www.edgehill.ac.uk/eu.

    International students should visit www.edgehill.ac.uk/international for information on the entry criteria for overseas applicants.

    English Language Requirements

    International students require IELTS 6.0, with a score no lower than 5.5 in each individual component, or an equivalent English language qualification.

    If your current level of English is half a band lower, either overall or in one or two elements, you may want to consider our Pre-Sessional English course.

    Recognition of Prior Learning

    Edge Hill University recognises learning gained elsewhere, whether through academic credit and qualifications acquired from other relevant courses of study or through recognition of an individual’s professional and employment experience (also referred to as ‘experiential learning’). This may include credit or learning undertaken at another university.

    Previous learning that is recognised in this way may be used towards meeting the entry requirements for a programme and/or for exemption from part of a programme. It is your responsibility to make a claim for recognition of prior learning. For guidance, please consult the University’s Recognition of Prior Learning Policy and contact the faculty in which you are interested in studying.

    Career Prospects

    What are my career prospects?

    You will be able to seek a career in the creative industries where you could work in animation houses, film studios, television companies, web or games companies, as well as freelance.

    Potential roles include animator, character designer, animation production assistant, art director, storyboard artist or roles within visual effects and video games design.

    How can I enhance my employability?

    It is useful to consider, even before you apply, how you will spend your time while studying and make the most of your university experience.

    Optional, additional activities may be available on this degree which could help to prepare you for a stimulating and rewarding career. These include:

    • Sandwich Years – you may have the opportunity to apply to complete a sandwich year placement, usually as the third year of a four year degree, and gain highly relevant work experience;
    • Erasmus+ and Study Abroad – you may have the opportunity to apply to spend time studying or working abroad, usually as the third year of a four year degree, enabling you to immerse yourself in a different culture;
    • Learning a Language – you may be able to select language modules, delivered at the Edge Hill Language Centre, as an integral part of your degree (for which you will gain academic credits). Alternatively, it may be possible to participate in Language Steps classes as additional study.

    Please note, the availability of these additional activities cannot be guaranteed for all students. Depending on availability and the number of students wanting to participate, there may be a competitive application process for sandwich year placements or studying abroad opportunities or you may be required to secure a relevant placement yourself.

    Finance

    Tuition Fees

    If you are a prospective student who will be joining this undergraduate degree in academic year 2021/22, tuition fees are still to be announced. You are advised to check this page regularly and once the position has been confirmed we will update this information.

    The University may administer a small inflationary rise in tuition fees, in line with Government policy, in subsequent academic years as you progress through the course.

    Financial Support

    Financial support arrangements for eligible UK and EU students joining this programme in academic year 2021/22 are still to be announced by the Government. You are advised to check this page regularly and once the position has been confirmed we will update this information.

    Financial support information for international students can be found at www.edgehill.ac.uk/international/fees.

    Scholarships

    Ten scholarship winners sitting together in a lecture theatre at the Scholarship Awards Evening.Edge Hill University offers a range of scholarships with a competitive application process for prospective full-time undergraduate students.

    These scholarships aren’t linked to academic success and celebrate determination, talent and achievement beyond your coursework, for instance in creativity, enterprise, ICT, performance, sport or volunteering.

    An additional scholarship, which you may qualify to receive, rewards outstanding grades and is available to eligible UK and EU students.

    To find out more about scholarships, to assess your eligibility, and to meet some of our dedicated scholarship winners, visit www.edgehill.ac.uk/scholarships.

    Apply

    How to Apply

    Apply online through UCAS at www.ucas.com.

    Visit www.edgehill.ac.uk/applyucas to find out more about the application process.

    Further information for international students about how to apply is available at www.edgehill.ac.uk/applyinternational.

    Should you accept an offer of a place to study with us and formally enrol as a student, you will be subject to the provisions of the regulations, rules, codes, conditions and policies which apply to our students. These are available at www.edgehill.ac.uk/studentterms.

    Visit Us

    If you are considering applying to study at Edge Hill University, the best way to gain an insight into student life is to discover our stunning campus for yourself by attending an open day. You can view dates and book your place at www.edgehill.ac.uk/opendays.

    Alternatively, if you are unable to attend an open day, you can find out more about our full range of events for prospective students, including campus tours and virtual activities, at www.edgehill.ac.uk/visitus.

    Request a Prospectus

    If you would like to explore our full range of degrees before you apply, you can order an undergraduate prospectus at www.edgehill.ac.uk/undergradprospectus.

    Get in Touch

    If you have any questions about this programme or what it’s like to study at Edge Hill University, please contact:

    International students should visit www.edgehill.ac.uk/international or email international@edgehill.ac.uk with any queries about overseas study.

    Course Changes

    Expand All This page outlines any material changes to course content, programme structure, assessment methods, entry criteria, and modes of study or delivery, implemented in the past two years.

    This page outlines any material changes to course content, programme structure, assessment methods, entry criteria, and modes of study or delivery, implemented in the past two years. No material changes have been made to the information for this programme in that time. Any future amends will be tracked here.

    Covid-19 - Animation Essential Information

    Teaching and Learning at Edge Hill University in 2020

    In this video Pro Vice-Chancellor, Lynda Brady, answers your questions and explains how teaching will work when you join us at Edge Hill University in September.


    Campus Facilities at Edge Hill University in 2020

    In this video Pro Vice-Chancellor, Lynda Brady, answers your questions and explains how teaching will work when you join us at Edge Hill University in September.