Computing (Games Programming) BSc (Hons)
UCAS code: I610
Develop the knowledge and skills to create exciting new computer games, on a degree accredited by BCS, The Chartered Institute for IT (subject to re-approval). From design to implementation of games software, you’ll have everything you need to launch your career in gaming.
|Course length:||3 years full-time
Typically 4.5 years part-time
|Start dates:||September 2023
|Location:||Edge Hill University|
|Example offers:||BCC-BBC (A Level) or DMM (BTEC) View full entry criteria|
|Subject(s):||Computing and IT|
|Faculty:||Arts and Sciences|
AI for games engines, SFX and CGI, streaming media. Pack your CV with the skills and knowledge the billion-dollar games industry needs. Your games programming degree will be based in our £13m Tech Hub with our dedicated gaming laboratory and specialist high-specification computers.
You’ll learn essential programming languages as well as digital design and production. Study 3D graphics theory and practice using our super immersive 3D virtual environment. We encourage you to create virtual experiences in 4K resolution in our four-screen CAVE (Computer Augmented Virtual Environment).
Study the streaming media behind games like World of Warcraft and explore mobile apps. Learn specialist animation like CGI and explore SFX as you master the core languages and practices of gaming technology.
Our programme aligns to the current SFIAplus skill standards, widely recognised among the IT industry and adopted by the British Computer Society (BCS). You’ll meet industry programming standards and take the first step to chartered status by graduating from this course.
International students can apply
Sandwich year option available
Studying abroad option available
Work placement opportunity
What you'll study
Everyone in computing needs a solid grasp of the fundamentals, especially game programmers. In Year 1, you’ll study the bedrock theories and practices of computer science, as well as dipping into accessible web design and development. We’ll help you begin your journey to becoming a programmer while you explore core techniques and processes. You’ll learn modelling and master event-driven program design and graphical user interfaces.
Module code: CIS1705
Module code: CIS1701
Module code: CIS1700
Module code: CIS1704
Module code: CIS1702
Module code: CIS1703
Immerse yourself in the engine room of gaming in Year 2. Develop user interfaces and controllers that make gaming more fun. Experiment with toolsets like 3D gaming engines, modelling, and animation. Take workshops in visual effects. We’ll support your development with an in-depth look at programming languages. Then put your knowledge to the test and build people skills in our professional practice module. You can do a placement or a year abroad before starting Year 3.
Module code: CIS2708
Module code: CIS2700
Module code: CIS2703
Module code: CIS2713
Module code: CIS2709
Module code: CIS2712
Year 3 takes you through every stage of the gaming world from development to the end-user experience. We invite you to use your spark and creativity in a problem-solving research and development project. You’ll create your own software. You’ll study the streaming media behind games like World of Warcraft and analyse its current limits. Finally, you’ll focus on the user in modules exploring how AI techniques and user interfaces improve their experience.
Module code: CIS3400
Module code: CIS3415
Module code: CIS3409
Module code: CIS3404
Module code: CIS3425
How you'll study
Our teaching methods have been designed in consultation with leading employers in the region, ensuring you gain relevant experience and use industry-standard equipment. As well as lectures, modules use student seminars and there is extensive laboratory work which gives you the chance to express your own opinions and ideas.
To enhance your employability, you will be given opportunities to work together and develop the essential people skills to complement your technical ability, while engaging in realistic work-related activities and taking the opportunity to relate theory to practice via a work placement.
How you'll be assessed
The pattern of assessment is varied and is designed to ensure you acquire a range of skills, particularly those required by future employers. You will design and write programs, write reports and essays, critically analyse documents, deliver oral presentations and undertake examinations. We want you to develop an ability to work independently and as part of a team.
Who will be teaching you
You will be taught by staff who are passionate about student learning and development. The programme team are specialists in computing and active researchers in areas including mobile computing, computer vision, web information architecture and 3D graphics. Academic staff are regular contributors to academic conferences and journals.
Typical offer 104-112 UCAS Tariff points, for which no specific subjects are required, plus GCSE Mathematics at Grade C or Grade 4 or above (or equivalent).
Please note, for all programmes in the Department of Computer Science, a level 2 numeracy qualification is not considered as equivalent to GCSE Grade C or Grade 4 in Mathematics.
|BTEC Extended Diploma (or combination of BTEC QCF qualifications)||Distinction, Merit, Merit (DMM).|
|T Level||Overall grade of Merit.|
|International Baccalaureate (IB)||We are happy to accept IB qualifications which achieve the required number of UCAS Tariff points.|
|Access to Higher Education Diploma||45 credits at Level 3, for example 9 credits at Distinction and 36 credits at Merit or 15 credits at Distinction and 30 credits at Merit. The required total can be attained from various credit combinations.|
Please note, the above examples may differ from actual offers made. A combination of A Level and BTEC awards may also be accepted.
If you have a minimum of two A Levels (or equivalent), there is no maximum number of qualifications that we will accept UCAS points from. This includes additional qualifications such as Extended Project Qualification (EPQ), AS Levels that haven't been continued to A Level, and General Studies AS or A Level awards.
English language requirements
International students require IELTS 6.0, with a score no lower than 5.5 in each individual component, or an equivalent English language qualification.
If your current level of English is half a band, one band, or one-and-a-half bands lower, either overall or in one or two elements, you may want to consider our Pre-Sessional English course.
How to apply
Read our guide to applying through UCAS to find out more about the application process.
Complete our online application form if you want to study this course on a part-time basis.
Please see our international student pages for further information about how to apply as a prospective international student.
Should you accept an offer of a place to study with us and formally enrol as a student, you will be subject to the provisions of the regulations, rules, codes, conditions and policies which apply to our students. These are available at www.edgehill.ac.uk/studentterms.
If you join a full time undergraduate degree at Edge Hill University, we will guarantee you the offer of a room in our halls of residence for the first year of your course.Discover our accommodation
The Department of Computer Science is based in the state-of-the-art £13million Tech Hub. This purpose-built development offers highly contemporary suites of outstanding facilities for Computer Science and Engineering students. Our modern computing and engineering laboratories are equipped with comprehensive test and measurement equipment, high-specification computers, high-resolution screens and the latest hardware and software.
A four-screen CAVE (Computer Augmented Virtual Environment) provides a super immersive 3D virtual environment, enabling users to immerse themselves in a virtual room and experience real life scenarios in 4K resolution. There are also specialist laboratories for networking and games programming, in addition to a specialist research laboratory, open access laboratory, a Harvard style lecture theatre, and ‘The Hatchery’, a working space for new business ideas.
Where you'll study
Learning resources include digital oscilloscopes, signal generators, robots and a robotics simulator, wired and wireless networking hardware, graphics software, web development tools, software development environments, big data servers, eye trackers, giant 3D interactive teaching screens, and other specialist software required for studying forensics and internet security techniques.
£77 per credit
for 360 credits
EU/EEA and Swiss students who have settled or pre-settled status under the EU Settlement Scheme, as well as Irish nationals, may be eligible for the UK tuition fee rate.
Subject to eligibility, UK students joining this course can apply for a Tuition Fee Loan from the Government to cover the full cost of tuition fees. UK students enrolling on the course may also be eligible to apply for additional funding to help with living costs.
Please view the relevant Money Matters guide for comprehensive information about the financial support available to eligible UK students.
EU/EEA and Swiss students who have settled or pre-settled status under the EU Settlement Scheme may be eligible to apply for financial support. Irish nationals can ordinarily apply to Student Universal Support Ireland (SUSI). If you are an EU student who does not have settled or pre-settled status, or are an international student from a non-EU country, please see our international student finance pages.
Your future career
With a specialised degree in games programming, you’ll be qualified to follow a number of career paths. You could go into game developing, software engineering, programming or unity developing. You can apply for jobs such as:
- Unity Developer
- C# Programmer
- Software Developer
- Software Engineer
- 3D Developer
Our students have gone on to work for industry names like Players’ Lounge, Person Centred Software Ltd, and Recourse AI.
Our graduates also find success outside gaming in other online industries, such as finance, or choose to continue studying.
Subject to re-approval, the programme is accredited by BCS, The Chartered Institute for IT, for the purposes of fully meeting the academic requirement for registration as a Chartered IT Professional. Successfully completing an accredited honours degree is the first step to full BCS membership and to being awarded chartered status.
Every effort has been made to ensure the accuracy of this information, however our courses are subject to ongoing review and development. Changing circumstances may necessitate alteration to, or the cancellation of, courses.
Changes may be necessary to comply with the requirements of professional bodies, revisions to subject benchmarks statements, to keep courses updated and contemporary, or as a result of student feedback. We reserve the right to make variations if we consider such action to be necessary or in the best interests of students.
CIS1700 Foundations of Computer Science (20 credits), CIS1701 Computer Systems Architecture and Networks (20 credits), CIS1702 Programming 1 (20 credits), CIS1703 Programming 2 (20 credits), CIS1704 Professional Practice 1 (20 credits) and CIS1705 Accessible Web Design and Development (20 credits) replace CIS1107 Foundations of Computer Science (20 credits), CIS1108 Digital World: Information Systems and Design (20 credits), CIS1109 Digital World: Computer Architecture and Networks (20 credits), CIS1110 Web Design and Development (20 credits), CIS1111 Programming: Concepts to Construction 1 (20 credits) and CIS1112 Programming: Concepts to Construction 2 (20 credits) as compulsory modules in Year 1.
CIS2700 Database Systems (20 credits), CIS2703 Games Engines (20 credits), CIS2708 Computer Graphics (20 credits), CIS2709 Knowledge Representation and Reasoning (20 credits), CIS2712 Professional Practice 2 (20 credits) and CIS2713 Games Programming (20 credits) replace CIS2147 Programming Languages: Theory to Practice (20 credits), CIS2150 Games Engines (20 credits), CIS2155 Mobile Apps (20 credits), CIS2160 Computer Graphics and Modelling (20 credits), CIS2161 Data Design and Production (20 credits) and CIS2162 Employability (20 credits) as compulsory modules in Year 2.
CIS3400 Digital Design and Production (20 credits), CIS3404 Interface Programming (20 credits), CIS3409 Emerging Games Technologies (20 credits), CIS3415 Distributed Systems (20 credits) and CIS3425 Research and Development Project (40 credits) replace CIS3140 Research and Development Project (40 credits), CIS3147 Streaming Media (20 credits), CIS3149 Interface Programming (20 credits), CIS3156 Intelligent Systems (20 credits) and CIS3161 Research and Development Methods (20 credits) as compulsory modules in Year 3.
The above changes take effect for September 2023 entry.