Creative Virtual Reality Lab

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Members & Collaborators Research Projects & Publications Facilities

We aim to establish ourselves for “world excellence impact-driven research in visual computing” by

  • Connecting with stakeholders to impact society
  • Supporting students to acquire research-lead employability skills
  • Empowering researchers to solve theoretical and real-world problems in visual computing and utilising virtual and augmented reality technology

Our research has a particular emphasis on research in virtual and augmented reality, games and serious games, image processing and computer vision, 3D graphics and perception, human computer interaction, complex systems simulations, robotics and smart systems. The lab uses the Tech Hub facilities including the high resolution Computer Augmented Virtual Environment (CAVE) and a range of technologies for full immersive and augmented experiences including: Tobii Eye X, Vive, Z-Space, Kinects, Hype Box, Emotive, Enobio BCI, Nao Robot, 3D Scanner and printer.

Members
Professor Daniela M. Romano – Director
Dr Chitra Balakrishna – Senior Lecturer
Dr Ardhendu Behera – Senior lecturer
Dr Quanbin Sun – Senior lecturer
Dr Hui Fang – Lecturer
Dr Peter Matthew – Lecturer
Dr Peter Vangorp – Lecturer
Dr Huaizhong Zhang – Lecturer


Collaborators
Dr Linda Kaye – Psychology
Dr Sara Rodriguez-Cuadrado – Psychology
Dr Motonori Yamaguchi – Psychology
Derek Murray – Media

We gratefully acknowledge the support of NVIDIA Corporation with the donation of the Titan X Pascal and Quadro M5000 GPU used for our research.

Events
Global Game Jam 2017
Join us at the Global Game Jam®  January 20 – 22, 2017screen-shot-2016-11-24-at-10-50-54Join SIGGRAPH 2017 as student volunteer
Lab Memberships
screen-shot-2016-11-24-at-10-51-16  Current Opportunities

Research Projects
AViD a Virtual Assistant for Data Visualisation – Towards the Zero UI – PI: Daden Lmt, Co-I: D.Romano
Adaptive User Interface: Design and Development of an Eye-based Human-Computer Interaction (HCI) for People with varying Severity of Disabilities – PI: A.Bhera
CyberGaTE – PI: C.BalaKrishna, Ci: D.Romano, J. Coleman – A Gamified Training Environment for Cyber Security
PREMONITION – PI: D. Romano  – Preventative and Predictive Modelling of Fire Risks Behaviours

Journal Publications Since 2014

2017

2016

2015

2014

Facilities
As a result of a £13 million investment the Tech Hub hosts several unique facilities which are used for teaching and research by our students, collaborators and industry. In particular we support industry that wishes to thrive and benefit from the use of innovative creative virtual reality solution.

Cave Automatic Virtual Environment (CAVE)
Hosted on the ground floor of the tech hub is located the high resolution Cave Automatic Virtual Environment (CAVE). This is a full-size four walls visualization technology that allows experiencing a virtual environment as if it was real.

Hatchery
The space offers to pre-start or early stage companies a shared office facility in which to work with the additional advantage of being near the University subject matter experts and Tech Hub and Campus facilities. The Hatchery is situated on the third floor of the Tech Hub.

Sandpit
This is the place where Industry partners can collaborators meet our students and set challenges, and is a facilities based on the ground floor of our Tech Hub building.

To find out more about the Tech Hub facilities please contact
Michael Banford, Knowledge Exchange and Enterprise Manager
T: 01695 657645
E: michael.banford@edgehill.ac.uk

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