Professor Daniela M. Romano

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REF Leader and Director of Creative Virtual Reality Lab Department of Computer Science

Research Qualifications
Professor Romano conducts research in Virtual Environments, serious games, AI & Games, and large-scale real-time Agent-based Modelling (ABM) on the Graphics Processing Unit (GPU), to create intelligent simulations of human behaviour and decision support systems from data, gamified systems.
Her research is highly multidisciplinary and applied to solve real-world problems.
She works closely with industry.
  • PhD, in Computer-Based Learning, University of Leeds, UK, 2001
  • M.Sc./ B.Sc. (Hons.) in Computer Science with Maths, University of Bari, Italy
  • Fellow of the Higher Education Academy




Teaching Contact
  • CIS2133 Games Engines
  • CIS2134 Computer Graphics and modelling
Prof. Daniela Romano
Department of Computer Science
Edge Hill University
L39 4QPPhone: 01695 65 7189
Email: Daniela Romano
Office: THF13


Daniela M. Romano is a full Professor of Computing and the Director of Innovative Research & Enterprise at the Department of Computer Science, Edge Hill University, UK.

Prior to the current post she was a Senior Lecturer at the Department of Computer Science, Sheffield University, Theme Leader of Virtual Reality at Sheffield Kroto Research Institute for Multidisciplinary research.  Prof Daniela Romano obtained a M.Sc/B.Sc in Computer Science (with Maths) from University of Bari, Italy, in 1993 and started her career working in the software industry. Her last post before starting the academic career has been Business and System Analysts at Ford Motor Company, UK. In 2001 she has obtained a PhD in Computer-Based Learning, Department of Education, from the University of Leeds. She was appointed to a lectureship in the Department of Computer Science, University of Sheffield in 2004, and Senior lecturer in 2011. She has been part-time seconded to Costain Ltd in the academic years 2012-13 and 2013-14. To date Daniela has obtained research funding for a total worth over £9mil. She has published 75+ peer-reviewed publications and won several best paper awards.

see also:

External Academic Activities

  • Associate Editor: International journal of Serious Games (IJSG): AI & Games area (2014 – present).
  • Editorial board member: International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) (2008-present)
  • Editorial Board member: Journal on Multimodal User Interfaces (2009-present)
  • Editorial Board member: In-Cognito, a Journal of Cognitive Science (2007-present)
  • Organiser AISB Symposium: AI & Games (2007-2015)
  • EPSRC Peer Review College Member (2010-present)

Research Publications

Selected Journal Articles

  • Nazry, N.N.M., Romano, D.M. (to appear 2017). The Mood and Learning in navigation-Based Serious Games. Computers in Human Behavior. Elsevier.
  • Attard, C., Romano, D.M. (to appear 2016). Problem Solving, Confidence and Frustration when carrying out familiar tasks on a familial mobile Device. Computers in Human Behavior, Elsevier.
  • Richmond, P., Walker, D., Coakley, S., & Romano, D. (2010). High performance cellular level agent-based simulation with FLAME for the GPU. Briefings in bioinformatics, 11(3), 334-347
  • Richmond, P., Coakley, S., & Romano, D. M. (2009, May). A high performance agent based modelling framework on graphics card hardware with CUDA. In Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems-Volume 2 (pp. 1125-1126). International Foundation for Autonomous Agents and Multiagent Systems.
  • Arroyo-Palacios, J., & Romano, D. M. (2008, August). Towards a standardization in the use of physiological signals for affective recognition systems. In Measuring Behavior.
  • Romano, D. M., & Brna, P. (2001). Presence and reflection in training: Support for learning to improve quality decision-making skills under time limitations. CyberPsychology & Behavior, 4(2), 265-277.
  • Whitelock, D., Romano, D., Jelfs, A., & Brna, P. (2000). Perfect presence: What does this mean for the design of virtual learning environments?. Education and Information Technologies, 5(4), 277-289.

For a full list of publications see here.

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